CocosCreator 2.4.3 SpriteResizer

图片缩放组件:SpriteResizer.ts

const { ccclass, property, requireComponent } = cc._decorator;
enum ResizeMode {
    None = 0,//跟随node的sizeMode
    FitWidth = 1,
    FitHeight = 2,
    FitBoth = 3,
};

/**
 * @注意此控件只修改size不改变scale
 */

@ccclass
@requireComponent(cc.Sprite)
export default class SpriteResizer extends cc.Component {
    @property()
    private width: number = 0;
    @property
    height = 0;
    @property()
    private _resizeMode: ResizeMode = ResizeMode.None;
    @property({
        type: cc.Enum(ResizeMode),
        displayName: "图片缩放策略"
    })
    set resizeMode(val: ResizeMode) {
        this._resizeMode = val;
        if (CC_EDITOR) {
            this.adapte();
        }
    }
    get resizeMode() {
        return this._resizeMode;
    }


    public targetSprite: cc.Sprite = null;

    onLoad() {
        if (this.targetSprite == null) {
            this.targetSprite = this.node.getComponent(cc.Sprite);
        }
        this.adapte();
    }

    start() {

    }

    adapte() {
        if (this.width == 0) {
            this.width = this.node.width;
        }
        if (this.height == 0) {
            this.height = this.node.height;
        }
        if (this.targetSprite) {
            let spriteFrame = this.targetSprite.spriteFrame;
            let dd = this.targetSprite.node.getContentSize();
            if (!this.targetSprite.spriteFrame) {
                cc.error(`Blade:空的SpriteFrame不参与适配`)
                return;
            }
            if (this.resizeMode == ResizeMode.FitHeight && this.height > 0) {
                let rect = spriteFrame.getRect();
                let scale = this.height / rect.height;
                let width = rect.width * scale;
                this.targetSprite.node.setContentSize(cc.size(width, this.height));
            }
            else if (this.resizeMode == ResizeMode.FitWidth && this.width > 0) {
                let spriteFrame = this.targetSprite.spriteFrame;
                let rect = spriteFrame.getRect();
                let scale = this.width / rect.width;
                let height = rect.height * scale;
                this.targetSprite.node.setContentSize(cc.size(this.width, height));
            }
            else if (this.resizeMode == ResizeMode.FitBoth && this.width > 0 && this.height > 0) {
                this.targetSprite.node.setContentSize(cc.size(this.width, this.height));
            }
        }
    }
}

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值