//我没有发现上面有代码框=-=//
//我再发一次方便一下大家//
#include<bits/stdc++.h>
#include<windows.h>
using namespace std;
string player[105];
int attack[105],life[105],defense[105],num=2,random_number[105],i;
string skill[15],skill_explanation[15],player_skill[105];
//int process()
int Outbreak[3],a;
int prompt=10,str,cnt=1;
char difficulty;
enum ConsoleColor {
BLACK = 0,
BLUE = 1,
GREEN = 2,
CYAN = 3,
RED = 4,
MAGENTA = 5,
BROWN = 6,
LIGHT_GRAY = 7,
DARK_GRAY = 8,
LIGHT_BLUE = 9,
LIGHT_GREEN = 10,
LIGHT_CYAN = 11,
LIGHT_RED = 12,
LIGHT_MAGENTA = 13,
YELLOW = 14,
WHITE = 15
//PURPLE=16
};
void SetConsoleColor(ConsoleColor color) {
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hConsole, color);
}
void dlt(){
const COORD pos = {0, 0};
HANDLE console = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(console, pos);
// 用空格覆盖之前的内容
for (int i = 0; i < 10000; ++i) {
printf(" ");
}
SetConsoleCursorPosition(console, pos);
}
int c(){
printf("双人决斗成就:1.百战百胜(战胜100次对手) 未获得\n");
printf(" 2.身经百战(游玩100次) 未获得\n");
printf(" 3.所向无敌(胜率达到80%) 未获得\n");
printf(" 4.麻辣烤鸡(胜率<=10%) 未获得\n");
printf(" 5.冲锋陷阵(胜率达到60%) 未获得\n\n");
printf("无尽试炼成就:1.登峰造极(打到50层) 未获得\n");
printf(" 2.所向披靡(1回合解决敌人) 未获得\n");
printf(" 3.横扫千军(击败1000个敌人) 未获得\n");
printf(" 4.无坚不摧(攻击达到10000) 未获得\n");
printf(" 5.坚不可破(防御达到10000) 未获得\n");
printf(" 6.战场奶妈(血量达到15000) 未获得\n");
printf(" 7.势不可挡(暴击率达到100%) 未获得\n\n");
printf(" 按g返回\n");
char hsc;
cin>>hsc;
if(hsc=='g'){
return 0;
}else{
Sleep(10000);
printf(" 按g返回\n");
cin>>hsc;
}
}
int B(){
prompt+=10;
if(cnt<=5){
SetConsoleColor(BROWN);
}else if(cnt>5 && cnt<=10){
SetConsoleColor(YELLOW);
}else if(cnt>10 && cnt<=15){
SetConsoleColor(GREEN);
}else if(cnt>15 && cnt<=20){
SetConsoleColor(LIGHT_BLUE);
}else if(cnt>20 && cnt<=25){
SetConsoleColor(YELLOW);
}else if(cnt>25 && cnt<=30){
SetConsoleColor(BLUE);
}else if(cnt>30 && cnt<=50){
SetConsoleColor(DARK_GRAY);
}else{
SetConsoleColor(RED);
}
printf("第%d层\n",cnt);
Sleep(2000);
printf("请分配强化点(共%d点,不选就写0)\n",prompt);
printf("血量:");
int health;
cin>>health;
printf("攻击:");
int damage;
cin>>damage;
printf("防御:");
int defend;
cin>>defend;
printf("暴击:");
int rage;
cin>>rage;
// if(rage+defend+damage+health!=prompt){
// return 0;
// }
if(cnt==1){
for(int i=1;i<=1;i++){
printf("请输入player1的名号:");
cin>>player[1];
}
}
attack[1]=rand()%(700+damage*20)+300+damage*5;
life[1]=rand()%(3000+health*50)+600+health*10;
defense[1]=rand()%(300+defend*20)+100+defend*5;
Outbreak[1]=rand()%(70+rage)+10;
rage/=3;
Outbreak[1]+=rage;
if(damage>=100){
attack[1]+=500;
}else if(damage>=200){
attack[1]+=1000;
}
if(health>=100){
life[1]+=1500;
}else if(health>=200){
life[1]+=3000;
}
if(defend>=100){
defense[1]+=250;
}else if(defend>=200){
defense[1]+=500;
}
if(rage>=100){
Outbreak[1]+=25;
}else if(rage>=200){
Outbreak[1]+=50;
}
if(cnt>=10){
attack[1]+=100;
life[1]+=500;
defense[1]+=50;
Outbreak[1]+=5;
}
if(cnt>=20){
attack[1]+=100;
life[1]+=500;
defense[1]+=50;
Outbreak[1]+=10;
}
if(cnt>=30){
attack[1]+=300;
life[1]+=1000;
defense[1]+=100;
Outbreak[1]+=30;
}
if(cnt>=50){
attack[1]+=500;
life[1]+=1000;
defense[1]+=200;
Outbreak[1]+=30;
}
if(difficulty=='A'){
attack[2]=rand()%500+cnt*10;
life[2]=rand()%2500+cnt*100;
defense[2]=rand()%100+cnt*10;
Outbreak[2]=rand()%25+cnt;
}
if(difficulty=='B'){
attack[2]=rand()%600+cnt*10;
life[2]=rand()%3000+cnt*100;
defense[2]=rand()%150+cnt*10;
Outbreak[2]=rand()%50+cnt;
}
if(difficulty=='C'){
attack[2]=rand()%600+cnt*20;
life[2]=rand()%3000+cnt*200;
defense[2]=rand()%150+cnt*20;
Outbreak[2]=rand()%50+cnt*2;
}
if(difficulty=='C'){
attack[2]=attack[2]+attack[2]/10;
life[2]=life[2]+life[2]/10;
defense[2]=defense[2]+defense[2]/10;
Outbreak[2]=Outbreak[2]+Outbreak[2]/10;
}
if(cnt<=5){
player[2]="宋合范";
life[2]+=100;
attack[2]+=10;
}else if(cnt>5 && cnt<=10){
player[2]="季申重";
life[2]+=300;
attack[2]+=50;
}else if(cnt>10 && cnt<=15){
player[2]="沈京兵";
life[2]+=500;
attack[2]+=100;
defense[2]+=100;
}else if(cnt>15 &&cnt<=20){
player[2]="侯辟谷";
life[2]+=1000;
attack[2]+=200;
defense[2]+=100;
}else if(cnt>20 && cnt<=25){
player[2]="赵邀靖";
life[2]+=1500;
attack[2]+=300;
defense[2]+=200;
}else if(cnt>25 && cnt<=30){
player[2]="魏朱";
life[2]+=1500;
attack[2]+=300;
defense[2]+=200;
Outbreak[2]+=10;
}else if(cnt>30 && cnt<=35){
player[2]="胡利金";
life[2]+=1500;
attack[2]+=500;
defense[2]+=300;
Outbreak[2]+=20;
}else if(cnt>35 && cnt<=40){
player[2]="甄不戳";
life[2]+=1500;
attack[2]+=500;
defense[2]+=300;
Outbreak[2]+=30;
}else if(cnt>40 && cnt<=45){
player[2]="范坚强(反着念)";
life[2]+=1500;
attack[2]+=600;
defense[2]+=300;
Outbreak[2]+=20;
}else if(cnt>45 && cnt<=50){
player[2]="朱程津";
life[2]+=2000;
attack[2]+=700;
defense[2]+=400;
Outbreak[2]+=30;
}else if(cnt>50 && cnt<=100){
player[2]="范剑";
life[2]+=2222;
attack[2]+=888;
defense[2]+=666;
Outbreak[2]+=55;
}
if(cnt==100){
cout<<"You are too powerful!"<<endl;
return 0;
}
for(int i=1;i<=1;i++){
cout<<player[1]<<":\n";
printf(" 血量:%d\n",life[i]);
printf(" 攻击:%d\n",attack[i]);
printf(" 防御:%d\n",defense[i]);
printf(" 暴击率:%d%\n",Outbreak[i]);
}
for(int i=1;i<=1;i++){
cout<<player[2]<<":\n";
printf(" 血量:%d\n",life[2]);
printf(" 攻击:%d\n",attack[2]);
printf(" 防御:%d\n",defense[2]);
printf(" 暴击率:%d%\n",Outbreak[2]);
}
cout<<"\n";
Sleep(1000);
// cout<<endl;
// for(int i=1;i<=num;i++){
// random_number[i]=rand()%10;
// player_skill[i]=skill[random_number[i]];
// cout<<"player"<<i<<"的技能是:"<<player_skill[i]<<endl;
// cout<<"作用是:"<<skill_explanation[i]<<endl<<endl;
// Sleep(500);
// }
cout<<"开始战斗!\n"<<endl;
while(1){
int hurt1,hurt2;
int sign1,sign2;
int reality1=rand()%100;
int reality2=rand()%100;
if(reality1<=Outbreak[1]){
hurt1=attack[1]*2-defense[2];
sign1=1;
}else{
hurt1=attack[1]-defense[2];
sign1=0;
}
if(reality2<=Outbreak[2]){
hurt2=attack[2]*2-defense[1];
sign2=1;
}else{
hurt2=attack[2]-defense[1];
sign2=0;
}
if(sign1==1){
cout<<player[1]<<"造成了暴击!共造成伤害"<<hurt1<<endl;
}else{
cout<<player[1]<<"共造成伤害"<<hurt1<<endl;
}
life[2]-=hurt1;
if(sign2==1){
cout<<player[2]<<"造成了暴击!共造成伤害"<<hurt2<<endl;
}else{
cout<<player[2]<<"共造成伤害"<<hurt2<<endl;
}
Sleep(1000);
life[1]-=hurt2;
if(life[2]<=0 && life[1]<=0){
cout<<"平局!\n"<<player[1]<<"失败";
return 0;
}
if(life[2]<=0){
cout<<"K.O!"<<endl;
cout<<player[2]<<"失败!"<<player[1]<<"胜利!";
printf("恭喜获得额外强化点10\n");
Sleep(3000);
str+=10;
cnt++;
dlt();
B();
return 0;
}else if(life[1]<=0){
cout<<"K.O!"<<endl;
cout<<player[1]<<"失败!"<<player[2]<<"胜利!";
return 0;
}
}
}
int Main(){
srand((unsigned)time(0));
string skill[10]={"亿鲸经","尝身经","银杨指","九阴假经"};
string skill_explanation[10]={"防御力+25%","血量+20%","暴击+10%","攻击+25%"};
printf("\n");
printf("请选择:A.双人决斗 B.无尽试炼 C.查看成就\n");
char jj;
cin>>jj;
if(jj=='B'){
printf("请选择难度:A.简单(最高记录:67层)B.普通(最高记录:41层)C.困难(最高记录:37层)\n");
cin>>difficulty;
B();
return 0;
}
if((jj=='C')){
if(c()==0){
Main();
}
}
for(int i=1;i<=num;i++){
printf("请输入player%d的名号:",i);
cin>>player[i];
attack[i]=rand()%700+300;
life[i]=rand()%3000+600;
defense[i]=rand()%200+100;
Outbreak[i]=rand()%70+10;
}
for(int i=1;i<=num;i++){
printf("player%d:\n",i);
printf(" 血量:%d\n",life[i]);
printf(" 攻击:%d\n",attack[i]);
printf(" 防御:%d\n",defense[i]);
printf(" 暴击率:%d%\n",Outbreak[i]);
}
printf("各角色修炼中");
for(int i=1;i<=6;i++){
Sleep(1000);
cout<<".";
}
cout<<endl;
for(int i=1;i<=num;i++){
random_number[i]=rand()%4;
player_skill[i]=skill[random_number[i]];
Sleep(1000);
if(player_skill[i]=="亿鲸经"){
defense[i]=defense[i]+defense[i]/4;
}else if(player_skill[i]=="尝身经"){
life[i]=life[i]+life[i]/5;
}else if(player_skill[i]=="银杨指"){
Outbreak[i]=Outbreak[i]+Outbreak[i]/10;
}else if(player_skill[i]=="九阴假经"){
attack[i]=attack[i]+attack[i]/4;
}
cout<<"修炼后加成:"<<skill_explanation[i]<<endl<<endl;
Sleep(500);
}
cout<<"开始战斗!"<<endl;
while(1){
int hurt1,hurt2;
int sign1,sign2;
int reality1=rand()%100;
int reality2=rand()%100;
if(reality1<=Outbreak[1]){
hurt1=attack[1]*2-defense[2];
sign1=1;
}else{
hurt1=attack[1]-defense[2];
sign1=0;
}
if(reality2<=Outbreak[2]){
hurt2=attack[2]*2-defense[1];
sign2=1;
}else{
hurt2=attack[2]-defense[1];
sign2=0;
}
if(sign1==1){
cout<<player[1]<<"造成了暴击!共造成伤害"<<hurt1<<endl;
}else{
cout<<player[1]<<"共造成伤害"<<hurt1<<endl;
}
life[2]-=hurt1;
if(sign2==1){
cout<<player[2]<<"造成了暴击!共造成伤害"<<hurt2<<endl;
}else{
cout<<player[2]<<"共造成伤害"<<hurt2<<endl;
}
Sleep(1000);
life[1]-=hurt2;
if(life[2]<=0){
cout<<"K.O!"<<endl;
cout<<player[2]<<"失败!(;′⌒`)"<<player[1]<<"胜利!(* ̄︶ ̄) ";
return 0;
}else if(life[1]<=0){
cout<<"K.O!"<<endl;
cout<<player[1]<<"失败!(;′⌒`)"<<player[2]<<"胜利!(* ̄︶ ̄) ";
return 0;
}
}
}
int main(){
printf(" →→→→→→名字大乱斗←←←←←←\n");
printf("———————————————————————————————————————————————————————————\n");
printf("出品:潜龙创意工作室\n");
printf("玩得愉快(~ ̄▽ ̄)~ ");
printf("———————————————————————————————————————————————————————————\n");
printf("加载中");
for(int i=1;i<=6;i++){
Sleep(300);
cout<<".";
}
Main();
return 0;
}
————————————————
版权声明:本文为博主原创文章,遵循 CC 4.0 BY-SA 版权协议,转载请附上原文出处链接和本声明。
原文链接:https://blog.csdn.net/SpXace/article/details/140334486
<c++>小游戏名字大乱斗
最新推荐文章于 2024-09-15 16:37:51 发布