今天在学习的过程中,鹏哥在上课的时候给我们说了三字棋比较简单的编程方法!课后我就想自己来试一试!
首先编辑一下这个程序的思维导图
下面就就开始用代码实现这个思维导图 。首先进行主函数的编写,这个主函数我们希望它可以实现思维导图里面的菜单,输入错误后退出游戏并返回上一级,退出游戏 ,进行游戏等三种操作。同时如果玩家玩完一把还想玩一把 ,所以考虑使用do while,代码如下
int main()
{
int input = 0;
srand((unsigned int) time(NULL));
do
{
menu();
printf("请输入\n");
scanf("%d", &input);
switch (input)
{
case 1:
printf("三子棋\n");
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误请重新输入\n");
break;
}
} while (input);
return 0;
}
void menu()
{
printf("############################\n");
printf("############################\n");
printf("######## 1.play 0.exit######\n");
printf("############################\n");
printf("############################\n");
}
玩家选择开始游戏 也就是game()函数的实现
void game()
{
char coll = ' ';
char playboard[ROW][COL] = {0};
isitboard(playboard, ROW, COL);//初始化
bgboard(playboard, ROW, COL);//打印棋盘
play_move(playboard, ROW, COL);
bgboard(playboard, ROW, COL);
coll = check(playboard, ROW, COL);
if (coll != 'C')
computer_move(playboard, ROW, COL);
bgboard(playboard, ROW, COL);
coll = check(playboard, ROW, COL);
if (coll != 'C')
}
此处的playboard[ROW][COL] 是玩家走,computer_move是电脑走 isitboard是棋盘初始化 , bgboard是打印棋盘, check是判断游戏是否进行, 如果进行就执行下一步, 如果结束游戏 ,就要判断玩家赢还是电脑赢还是平局。
playboard[ROW][COL] 玩家走的代码如下
void play_move(char playboard[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("请输入坐标\n");
scanf("%d %d", &x, &y);
if (0<= x-1 && x-1<row && 0<=y-1&&y-1< col)
{
if (playboard[x - 1][y - 1] == ' ')
{
playboard[x-1][y-1] = '*';
break;
}
else
printf("坐标被占用请重新输入\n");
}
else
printf("输入错误\n");
}
}
computer_move 电脑走的代码如下
void computer_move(char playboard[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑走\n");
while(1)
{
x = rand() % row;
y = rand() % col;
if (playboard[x][y] == ' ')
{
playboard[x][y] = '#';
break;
}
}
}
这里的电脑不会堵棋 也不会向着三子相连的方向下棋;电脑是在随机下棋;
isitboard棋盘初始化代码如下
void isitboard(char playboard[ROW][COL], int row, int col)//存入空格
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
playboard[i][j] = ' ';
}
}
}
bgboard打印棋盘代码如下
void bgboard(char playboard[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
j = 0;
for (j = 0; j < col;j++)
{
printf(" %c ",playboard[i][j]);
if(j<col-1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
check 判断游戏是否进行 判断谁赢的代码如下
char check(char playboard[ROW][COL], int row, int col)
{
int i = 0;
int ret = 0;
ret = full(playboard, ROW, COL);
for (i = 0; i < row; i++)
{
if (playboard[i][0] == playboard[i][1] && playboard[i][0] == playboard[i][2]&& playboard[i][2]!=' ')
return playboard[i][0];
}
for (i = 0; i < col; i++)
{
if (playboard[0][i] == playboard[1][i] && playboard[0][i] == playboard[2][i] && playboard[2][i]!=' ')
return playboard[0][i];
}
if (playboard[0][0] == playboard[1][1] && playboard[1][1] == playboard[2][2] && playboard[2][2] != ' ')
return playboard[1][1];
if (playboard[0][2] == playboard[1][1] && playboard[1][1] == playboard[2][0] && playboard[2][0] != ' ')
return playboard[1][1];
if (ret == 0)
{
return 'Q';
}
return'C';
}
由于check 返回的字符是’C’,‘Q',’*’,‘#’所以我们要对其进行判断 弱国返回的字符是C游戏要继续下去。如果返回的是其他字符游戏要终止并返回菜单界面 。因此game()做一下更改
void game()
{
char coll = ' ';
char playboard[ROW][COL] = {0};
isitboard(playboard, ROW, COL);//初始化
bgboard(playboard, ROW, COL);//打印棋盘
while (1)
{
play_move(playboard, ROW, COL);
bgboard(playboard, ROW, COL);
coll = check(playboard, ROW, COL);
if (coll != 'C')
break;
computer_move(playboard, ROW, COL);
bgboard(playboard, ROW, COL);
coll = check(playboard, ROW, COL);
if (coll != 'C')
break;
}//computer_move();
if (coll == '*')
printf("玩家赢\n");
if (coll == '#')
printf("电脑赢\n");
if (coll == 'Q')
printf("平局\n");
}
这里的coll 是为了存储check返回的值 并进行判断
如此一来游戏就编程好了
如果想要代码看起来整洁一点 我引用了鹏哥的方法 将函数的实现放在一个源文件里面 程序主函数放在一个源文件里,并对需要使用的函数进行声明放在头文件里面。最后的代码如下
#define _CRT_SECURE_NO_WARNINGS
#define ROW 3
#define COL 3
#include<stdio.h>
#include<time.h>
void isitboard(char playboard[ROW][COL], int row, int col);
void bgboard(char playboard[ROW][COL], int row, int col);
void play_move(char playboard[ROW][COL], int row, int col);
void computer_move(char playboard[ROW][COL], int row, int col);
char check(char playboard[ROW][CO
#include "game.h"
void menu()
{
printf("############################\n");
printf("############################\n");
printf("######## 1.play 0.exit######\n");
printf("############################\n");
printf("############################\n");
}
void game()
{
char coll = ' ';
char playboard[ROW][COL] = {0};
isitboard(playboard, ROW, COL);//初始化
bgboard(playboard, ROW, COL);//打印棋盘
while (1)
{
play_move(playboard, ROW, COL);
bgboard(playboard, ROW, COL);
coll = check(playboard, ROW, COL);
if (coll != 'C')
break;
computer_move(playboard, ROW, COL);
bgboard(playboard, ROW, COL);
coll = check(playboard, ROW, COL);
if (coll != 'C')
break;
}//computer_move();
if (coll == '*')
printf("玩家赢\n");
if (coll == '#')
printf("电脑赢\n");
if (coll == 'Q')
printf("平局\n");
}
int main()
{
int input = 0;
srand((unsigned int) time(NULL));
do
{
menu();
printf("请输入\n");
scanf("%d", &input);
switch (input)
{
case 1:
printf("三子棋\n");
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误请重新输入\n");
break;
}
} while (input);
return 0;
}
#include"game.h"
void isitboard(char playboard[ROW][COL], int row, int col)//存入空格
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
playboard[i][j] = ' ';
}
}
}
void bgboard(char playboard[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
j = 0;
for (j = 0; j < col;j++)
{
printf(" %c ",playboard[i][j]);
if(j<col-1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void play_move(char playboard[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("请输入坐标\n");
scanf("%d %d", &x, &y);
if (0<= x-1 && x-1<row && 0<=y-1&&y-1< col)
{
if (playboard[x - 1][y - 1] == ' ')
{
playboard[x-1][y-1] = '*';
break;
}
else
printf("坐标被占用请重新输入\n");
}
else
printf("输入错误\n");
}
}
void computer_move(char playboard[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑走\n");
while(1)
{
x = rand() % row;
y = rand() % col;
if (playboard[x][y] == ' ')
{
playboard[x][y] = '#';
break;
}
}
}
int full(char playboard[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (playboard[i][j] == ' ')
{
return 1;
}
}
}
return 0;
}
char check(char playboard[ROW][COL], int row, int col)
{
int i = 0;
int ret = 0;
ret = full(playboard, ROW, COL);
for (i = 0; i < row; i++)
{
if (playboard[i][0] == playboard[i][1] && playboard[i][0] == playboard[i][2]&& playboard[i][2]!=' ')
return playboard[i][0];
}
for (i = 0; i < col; i++)
{
if (playboard[0][i] == playboard[1][i] && playboard[0][i] == playboard[2][i] && playboard[2][i]!=' ')
return playboard[0][i];
}
if (playboard[0][0] == playboard[1][1] && playboard[1][1] == playboard[2][2] && playboard[2][2] != ' ')
return playboard[1][1];
if (playboard[0][2] == playboard[1][1] && playboard[1][1] == playboard[2][0] && playboard[2][0] != ' ')
return playboard[1][1];
if (ret == 0)
{
return 'Q';
}
return'C';
}
到这里这个程序就编写完成了 欢迎大佬们对我的程序进行指正 并提出建议
谢谢大家!