/// <summary>
/// 需要用到的材质数据
/// </summary>
List<Material> MaterialList;
MeshRenderer meshRenderer= ibj.GetComponent<MeshRenderer >();
//错误做法
for (int i = 0; i < 6; i++)
{
Material[] materials = meshRenderer.materials;
materials[i] = MaterialList[i];
}
//真确做法
meshRenderer.sharedMaterials = MaterialList;//直接修改数据