获取角度
public float GetAngles()
{
float y = targetPos.y - transform.position.y;
float x = targetPos.x - transform.position.x;
Debug.Log(angles);
angles = Mathf.Atan(y / x) * (180 / Mathf.PI);
return angles;
}
移动到目标位置
transform.Translate(Vector3.Normalize(targetPos - transform.position) * Time.deltaTime * speed * 3);