Command模式&Active Object模式

本例取自《敏捷软件开发》第13章,使用Command和Active Object模式实现延时处理


#include <list>
using namespace std;

class Command
{
public:
	Command():execed(false)
	{}
	virtual ~Command()
	{}

	virtual void exec()=0;
protected:
	bool execed;
};

class WakeUpCommand:public Command
{
	void exec()
	{
		execed = true;
	}
};

class ActiveObjectEngine
{
public:
	void add(Command* arg)
	{
//		cout<<"add"<<endl;
		lists.push_back(arg);
	}

	void run()
	{
		list<Command*>::iterator iter = lists.begin();

		while(iter != lists.end())
		{
			(*iter)->exec();
			iter++;
		}
	}
private:
	list<Command*> lists;
};

class SleepCommand:public Command
{
public:
	SleepCommand(int length, ActiveObjectEngine& engineer,Command& wakeUp)
					:start(0),length(length),wakeUp(wakeUp), engineer(engineer)
	{}

	void exec()
	{
		clock_t current = clock();

		if(isExeced())
		{
			if(isExpired(current))
			{
				engineer.add(&wakeUp);
			}
			else
			{
				engineer.add(this);
			}
		}
		else
		{
			execed = true;
			start = clock();
			engineer.add(this);
		}
	}

private:
	bool isExeced()
	{
		return execed;
	}

	bool isExpired(time_t arg)
	{
		return (arg - start >= length);
	}

private:
	clock_t start;
	int length;
	Command& wakeUp;
	ActiveObjectEngine& engineer;
};

void command()
{
	ActiveObjectEngine engine;
	WakeUpCommand wakeUp;
	SleepCommand sleep(5000, engine,wakeUp);
	clock_t start;
	clock_t end;

	start = clock();
	engine.add(&sleep);

	engine.run();
	end = clock();

	printf("time is %f",difftime(end,start));


}





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