#include <iostream>
#include <fstream>
std::string save_file_name(stTargWRLName.GetBuffer());
std::ofstream file_open;
file_open.open(save_file_name.c_str());
int nVerSize;
float fSaliency = 0.0f;
if(file_open.is_open())
{
nVerSize = G_pScene->m_nVertices;
file_open<<nVerSize;
for (int i = 0; i < nVerSize; ++i)
{
fSaliency = m_final_saliency[i];
file_open<<fSaliency;
}
file_open.close();
}