大家好,我是阳了个阳C++,扫雷第二版终于做完了
本次更新优化了以下几点:
一、玩家可以自选地图大小以及地雷数量
二、新增无尽模式
三、新增坐标轴
四、新增递归翻格机制
在放代码之前,作者还是想说一句:
能不能点个赞!!!
#include<bits/stdc++.h>
#include<windows.h>
using namespace std;
int floormap[101][101];
char ceilmap[101][101];
bool vst[101][101];
int n,m,b;
char key;
void cls(){
system("cls");
}
void start(){
cout<<"扫雷游戏\n\n";
cout<<"作者:阳了个阳C++\n\n";
cout<<"进入游戏请按e\n\n";
cin>>key;
while(key!='e'){
cls();
cout<<"进入游戏请按e\n\n";
cin>>key;
}
}
void makemap(){
int B=b;
int tmpx[b+1],tmpy[b+1];
for(int i=1;i<=b;i++){
tmpx[i]=rand()%n+1;
tmpy[i]=rand()%m+1;
}
for(int i=1;i<=b;i++){
floormap[tmpx[i]][tmpy[i]]=-1;
}
for(int i=1;i<=n;i++){
for(int j=1;j<=m;j++){
ceilmap[i][j]='?';
if(floormap[i][j]==-1) continue;
if(floormap[i-1][j]==-1) floormap[i][j]++;
if(floormap[i+1][j]==-1) floormap[i][j]++;
if(floormap[i][j-1]==-1) floormap[i][j]++;
if(floormap[i][j+1]==-1) floormap[i][j]++;
if(floormap[i-1][j-1]==-1) floormap[i][j]++;
if(floormap[i-1][j+1]==-1) floormap[i][j]++;
if(floormap[i+1][j-1]==-1) floormap[i][j]++;
if(floormap[i+1][j+1]==-1) floormap[i][j]++;
}
}
}
void coutmap(){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
for(int i=0;i<=m;i++){
cout<<i;
if(i<10) cout<<" ";
else cout<<" ";
}
cout<<"\n";
for(int i=1;i<=n;i++){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout<<i<<" ";
if(i<10) cout<<" ";
for(int j=1;j<=m;j++){
if(ceilmap[i][j]=='?') SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
else SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
cout<<ceilmap[i][j]<<" ";
}
cout<<"\n";
}
}
void dfs(int x,int y){
if(!x||!y||x==n+1||y==m+1){
return;
}
if(vst[x][y]){
return;
}
vst[x][y]=1;
ceilmap[x][y]=floormap[x][y]+'0';
if(floormap[x][y]){
return;
}
dfs(x+1,y);
dfs(x-1,y);
dfs(x,y-1);
dfs(x,y+1);
dfs(x+1,y-1);
dfs(x+1,y+1);
dfs(x-1,y-1);
dfs(x-1,y+1);
return;
}
void clean(){
for(int i=1;i<=100;i++){
for(int j=1;j<=100;j++){
vst[i][j]=0;
}
}
}
void lose(){
cls();
cout<<"很遗憾,你踩到了雷!";
exit(0);
}
void open(int x,int y){
if(floormap[x][y]==-1){
lose();
}else{
ceilmap[x][y]=floormap[x][y]+'0';
if(!floormap[x][y]){
dfs(x,y);
clean();
}
}
}
int judge(){
int cnt=n*m-b;
for(int i=1;i<=n;i++){
for(int j=1;j<=m;j++){
if(ceilmap[i][j]!='?'){
cnt--;
}
}
}
if(!cnt) return 0;
return 1;
}
void win(){
cls();
cout<<"恭喜你,你通过了这张地图!\n\n";
cout<<"将在三秒后进入下一关";
Sleep(3000);
}
int main(){
cls();
srand(time(NULL));
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
start();
while(1){
cls();
cout<<"请输入地图的长、宽和地雷数量\n\n";
cout<<"长、宽<50,地雷数量<长*宽\n\n";
cout<<"友情提示:不推荐大家把地雷数设的太少\n";
cout<<"否则可能出现翻一个格子就结束的情况(因为有连锁翻格机制)\n";
cin>>n>>m>>b;
cls();
cout<<"Loading……\n";
makemap();
Sleep(1500);
cls();
while(1){
coutmap();
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
int x,y;
cout<<"\n请输入坐标:\n\n";
cin>>x>>y;
open(x,y);
cls();
int jud=judge();
if(jud==0){
win();
break;
}
}
}
return 0;
}
如果有大佬发现bug,欢迎向我提出
今天的文章就到这里,感谢大家的观看,我们下期再见!