这里我创建了一个“三子棋”的项目,里面有一个头文件game.h和两个源文件text.c 、game.c。
- "text.c":text.c源文件放的是main函数,菜单打印menu函数和一个游戏game函数;
#include "game.h"
void menu()
{
printf("**************************\n");
printf("*** 1.game ***\n");
printf("*** 0.exit ***\n");
printf("**************************\n");
}
void game()
{
int ret = 0;
char board[ROW][COL] = { 0 };
InitBoard(board, ROW, COL);
do
{
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'P')
{
if (ret == 'O')
{
printf("电脑赢!\n");
}
if (ret == 'X')
{
printf("玩家赢!\n");
}
if (ret == 'Q')
{
printf("平局!\n");
}
break;
}
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'P')
{
if (ret == 'O')
{
printf("电脑赢!\n");
}
if (ret == 'X')
{
printf("玩家赢!\n");
}
if (ret == 'Q')
{
printf("平局!\n");
}
break;
}
} while (1);
}
int main()
{
int input = 0;
do
{
srand((unsigned int)time(NULL));
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 0:
printf("退出游戏!\n");
break;
case 1:
game();
break;
default:
printf("输入有误,请重新输入!\n");
break;
}
} while (input);
system("pause");
return 0;
}
- "game.c":game.c源文件放的是game函数中用于实现功能的各种函数:
初始化棋盘InitBoard函数;
展示棋盘DisplayBoard函数;
电脑走棋ComputerMove函数;
玩家走棋PlayerMove函数;
判断棋盘是否满IsFull函数;
判断游戏结果IsWin函数;
#include"game.h"
//定义棋盘
void InitBoard(char board [ROW][COL], int row, int col)
{
//int i = 0;
//int j = 0;
//for (i = 0; i < row; i++)
//{
// for (j = 0; j < col; j++)
// {
// board[i][j] = ' ';
// }
//}
memset(&board[0][0], ' ', row*col * sizeof(board[0][0]));
}
//展示棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ",board[i][j]);
if (col - 1 > j)
{
printf("┃");
}
}
printf("\n");
if (row - 1 > i)
{
for (j = 0; j < col; j++)
{
printf("━━━");
if (col - 1 > j)
{
printf("┃");
}
}
printf("\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑走:>\n");
while (1)
{
int i = rand() % row;
int j = rand() % col;
if (board[i][j] == ' ')
{
board[i][j] = 'O';
break;
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
printf("玩家走:>\n");
while (1)
{
int x = 0;
int y = 0;
printf("请输入坐标:");
scanf("%d%d", &x, &y);
if (x < 1 || x > row || y < 1 || y > col)
{
printf("输入坐标错误,请重新输入!\n");
}
else
{
if (board[x-1][y-1] == ' ')
{
board[x-1][y-1] = 'X';
break;
}
else
{
printf("输入的坐标应经被占用,请重新输入!\n");
}
}
}
}
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;//未满
}
}
}
return 1;//满
}
char IsWin(char board[ROW][COL], int row, int col)
{
//电脑赢 'O'
//玩家赢 'X'
//平局 'Q'
//游戏继续 'P'
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
for (j = 0; j < row; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[0][j] != ' ')
{
return board[i][0];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
if (IsFull(board, ROW, COL) == 1)
{
return 'Q';
}
else
{
return 'P';
}
}
- "game.h":game.h文件放的是game函数中用于实现功能的各种函数;
//#pragma once
#ifndef __GAME_H__
#define __GAME_H__
#define ROW 3
#define COL 3
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include<string.h>
void InitBoard(char board[ROW][COL], int row, int col);//初始化棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);//展示棋盘
void ComputerMove(char board[ROW][COL], int row, int col);//电脑走棋
void PlayerMove(char board[ROW][COL], int row, int col);//玩家走棋
int IsFull(char board[ROW][COL], int row, int col);//棋盘是否满(满1,未满0)
char IsWin(char board[ROW][COL], int row, int col);//判断游戏结果(//电脑赢 'O' //玩家赢 'X'
//平局 'Q' //游戏继续 'P')
#endif //__GAME_H__