代码如下:
声明函数
#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 15
//初始化
void init_board(char arr[ROWS][COLS], int rows, int cols, char set);
//打印
void show_board(char arr[ROWS][COLS], int row, int col);
//布置雷
void set_mine(char mine[ROWS][COLS], int row, int col);
//排雷
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
//递归实现连续排除周围地雷
void spread(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y);
函数实现:
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void init_board(char arr[ROWS][COLS], int rows, int cols,char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
arr[i][j] = set;
}
}
}
void show_board(char arr[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf("------- 扫雷 -------\n");
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", arr[i][j]);
}
printf("\n");
}
printf("--------------------\n");
}
//计算剩余未排查雷个数
int is_win(char show[ROWS][COLS], int row, int col)
{
int num = 0;
int i = 0;
int j = 0;
for (i = 1; i <= row; i++)
{
for (j = 1; j <= col; j++)
{
if (show[i][j] == '*')
{
num++;
}
}
}
return num;
}
// 布置雷
void set_mine(char mine[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
int x = 0;
int y = 0;
while (count)
{
x = rand() % row + 1;
y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';//布置雷
count--;
}
}
}
//递归实现连续排除周围地雷
void spread(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y)
{
int count = get_mine_count(mine, x, y);//周围地雷的个数(此时是字符的ASCII码值)
if (count == 0)
{
show[x][y] = ' ';
int i = 0;
int j = 0;
for (i = -1; i <= 1; i++)
{
for (j = -1; j <= 1; j++)
{
//连续排除时限制范围在棋盘范围内
if ((x + i) > 0 && (y + i) > 0 && (x + i < ROWS) && (y + j < COLS) && show[x + i][y + j] == '*')
{
spread(mine, show, x + i, y + j);//递归实现周围如果都没地雷连续排除
}
}
}
}
else
{
show[x][y] = count + '0';//将字符ASCII码值转换为数字从而显示
}
}
//排查雷
int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1]+
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0';
}
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
while (1)
{
int x = 0;
int y = 0;
printf("请输入要排查的坐标:>");
loop:
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("很遗憾,被炸死\n");
show_board(mine, ROW, COL);
break;
}
else
{
spread(mine, show, x, y);//计算地雷数量连续排除无雷方格
show_board(show, ROW, COL);
}
}
else
{
printf("坐标非法,请重新输入\n");
goto loop;
}
int win = is_win(show, row, col);
if (win == EASY_COUNT)
{
printf("恭喜你排雷成功\n");
show_board(mine, ROW, COL);
break;
}
}
}
主体:
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("***********************\n");
printf("****** 1.play ****\n");
printf("****** 0.exit ****\n");
printf("***********************\n");
}
void game()
{
//扫雷的实现
//mine数组是用来存放布置好雷的信息
char mine[ROWS][COLS] = { 0 };//'0'
//shou数组是用来存放排查出来的雷的信息
char show[ROWS][COLS] = { 0 };//'*'
//初始化棋盘
init_board(mine, ROWS, COLS,'0');
init_board(show, ROWS, COLS,'*');
//打印棋盘
//show_board(mine, ROW, COL);
//布置雷
set_mine(mine, ROW, COL);
show_board(mine, ROW, COL);
//排查雷
find_mine(mine,show,ROW,COL);
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请输入:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退吹游戏\n");
default:
printf("选择错误,重新选择!\n");
break;
}
} while (input);
return 0;
}