推箱子 思路及详细程序

推箱子

    1、确定数字与字符的对应关系

        路    0

        墙壁  1

        人    2

        箱子   3

        目标点 4

        人  6

        箱子 7

    2、定义二维数组地图

    3、定义人的坐标

    4、进入死循环

        1、清理屏幕并显示地图

        2、检查是否完成任务

            是:一共走了几步,结束程序

        3、获取方向键

#include <stdio.h>

#include <getch.h>

#include <stdlib.h>

int main(int arg,const char* argv[])

{

    char map[8][8]={            //定义迷宫地图

    {0,0,1,1,1,1,0,0},

    {0,0,1,4,4,1,0,0},

    {0,1,1,0,4,1,1,0},

    {0,1,0,0,3,4,1,0},

    {1,1,0,3,0,0,1,1},

    {1,0,0,1,3,3,0,1},

    {1,0,0,2,0,0,0,1},

    {1,1,1,1,1,1,1,1}

    };

    char m_x=6,m_y=3;

    int step =0;

    for(;;)

    {

        int cnt=0;

        system("clear");

        for (int i=0;i<8;i++)

        {

            for(int j=0;j<8;j++)

            {

                switch(map[i][j])

                {

                    

                    case 0:printf("   ");break;

                    case 1:printf(" # ");break;

                    case 2:printf(" @ ");break;

                    case 3:printf(" $ ");break;

                    case 4:printf(" 0 ");break;

                    case 6:printf(" @ ");break;

                    case 7:printf(" $ ");

                            cnt++;

                            break;

                                

                }

            }

            printf("\n");

        }

        if(cnt==4)

        {

            printf("游戏结束,共走了%d步\n",step);

            return 0;

        }

        int ox=0,oy=0;

        switch(getch())

        {

            case 183: ox--;break;

            case 184: ox++;break;

            case 185: oy++;break;

            case 186:oy--;break;

        }

        if(0==map[m_x+ox][m_y+oy]||

            4==map[m_x+ox][m_y+oy])

            {

                map[m_x+ox][m_y+oy]+=2;

                map[m_x][m_y] -=2;

                m_x += ox;

                m_y += oy;

                step++;

            }

            else if(3==map[m_x+ox][m_y+oy]||

                    7==map[m_x+ox][m_y+oy])

                    {

                        if(0==map[m_x+ox*2][m_y+oy*2]||

                            4==map[m_x+ox*2][m_y+oy*2])

                            {

                                map[m_x+ox*2][m_y+oy*2]+=3;

                                man[m_x+ox][m_y+oy]-=1;

                                map[m_x][m_y]-=2;

                                m_x+=ox;

                                m_y+=oy;

                                step++;

                            }

                    }

    }

}


 

#include <stdio.h>

#include <getch.h>

#include <stdlib.h>

int main(int argc,const char* argv[])

{

    char map[8][8] = {

    {0,0,1,1,1,1,0,0},

    {0,0,1,4,4,1,0,0},

    {0,1,1,0,4,1,1,0},

    {0,1,0,0,3,4,1,0},

    {1,1,0,3,0,0,1,1},

    {1,0,0,1,3,3,0,1},

    {1,0,0,2,0,0,0,1},

    {1,1,1,1,1,1,1,1}

    };

    

    char m_x = 6, m_y = 3;

    int step = 0;

    for(;;)

    {

        int cnt = 0;

        system("clear");    

        for(int i=0; i<8; i++)

        {

            for(int j=0; j<8; j++)

            {

                switch(map[i][j])   

                {

                    case 0: printf("  ");break;

                    case 1: printf("# ");break;

                    case 2: printf("@ ");break;

                    case 3: printf("$ ");break;

                    case 4: printf("O ");break;

                    case 6: printf("@ ");break;

                    case 7: printf("$ "); 

                            cnt++;

                            break;

                }

            }

            printf("\n");

        }

        if(4 == cnt)

        {

            printf("游戏结束,共走了%d步\n",step);

            return 0;

        }

        

        switch(getch())

        {

            case 183:

                if(0 == map[m_x-1][m_y] ||

                    4 == map[m_x-1][m_y])

                {

                    map[m_x-1][m_y] += 2;

                    map[m_x][m_y] -= 2;

                    m_x--;

                    step++;

                }

                else if(3 == map[m_x-1][m_y] ||

                    7 == map[m_x-1][m_y])

                {

                    if(0 == map[m_x-2][m_y] ||

                        4 == map[m_x-2][m_y])

                    {

                        map[m_x-2][m_y] += 3;

                        map[m_x-1][m_y] -= 1;

                        map[m_x][m_y] -= 2;

                        m_x--;

                        step++;

                    }

                }

                break;

            case 184:

                if(0 == map[m_x+1][m_y] ||

                    4 == map[m_x+1][m_y])

                {

                    map[m_x+1][m_y] += 2;

                    map[m_x][m_y] -= 2;

                    m_x++;

                    step++;

                }

                else if(3 == map[m_x+1][m_y] ||

                    7 == map[m_x+1][m_y])

                {

                    if(0 == map[m_x+2][m_y] ||

                        4 == map[m_x+2][m_y])

                    {

                        map[m_x+2][m_y] += 3;

                        map[m_x+1][m_y] -= 1;

                        map[m_x][m_y] -= 2;

                        m_x++;

                        step++;

                    }

                }

                break;

            case 185:                       //右

                if(0 == map[m_x][m_y+1] ||

                    4 == map[m_x][m_y+1])

                {

                    map[m_x][m_y+1] += 2;

                    map[m_x][m_y] -= 2;

                    m_y++;

                    step++;

                }

                else if(3 == map[m_x][m_y+1] ||

                    7 == map[m_x][m_y+1])

                {

                    if(0 == map[m_x][m_y+2] ||

                        4 == map[m_x][m_y+2])

                    {

                        map[m_x][m_y+2] += 3;

                        map[m_x][m_y+1] -= 1;

                        map[m_x][m_y] -= 2;

                        m_y++;

                        step++;

                    }

                }

                break;

            case 186:

                if(0 == map[m_x][m_y-1] ||

                    4 == map[m_x][m_y-1])

                {

                    map[m_x][m_y-1] += 2;

                    map[m_x][m_y] -= 2;

                    m_y--;

                    step++;

                }

                else if(3 == map[m_x][m_y-1] ||

                    7 == map[m_x][m_y-1])

                {

                    if(0 == map[m_x][m_y-2] ||

                        4 == map[m_x][m_y-2])

                    {

                        map[m_x][m_y-2] += 3;

                        map[m_x][m_y-1] -= 1;

                        map[m_x][m_y] -= 2;

                        m_y--;

                        step++;

                    }

                }

                break;

        }

    }

}

方法两种 第一种较难理解第二种理解较为容易但是代码量较大

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