就是一个白色的点向上发射,为了看起来不卡顿,帧率一定要上去,最好达到100帧(也就是delay(10))
/// @file FirstLight.ino
/// @brief Animate a white dot moving along a strip of LEDs
/// @example FirstLight.ino
// Use if you want to force the software SPI subsystem to be used for some reason (generally, you don't)
// #define FASTLED_FORCE_SOFTWARE_SPI
// Use if you want to force non-accelerated pin access (hint: you really don't, it breaks lots of things)
// #define FASTLED_FORCE_SOFTWARE_SPI
// #define FASTLED_FORCE_SOFTWARE_PINS
#include <FastLED.h>
///
//
// Move a white dot along the strip of leds. This program simply shows how to configure the leds,
// and then how to turn a single pixel white and then off, moving down the line of pixels.
//
// How many leds are in the strip?
#define NUM_LEDS 100
// For led chips like WS2812, which have a data line, ground, and power, you just
// need to define DATA_PIN. For led chipsets that are SPI based (four wires - data, clock,
// ground, and power), like the LPD8806 define both DATA_PIN and CLOCK_PIN
// Clock pin only needed for SPI based chipsets when not using hardware SPI
#define DATA_PIN 2
#define CLOCK_PIN 13
// This is an array of leds. One item for each led in your strip.
CRGB leds[NUM_LEDS];
// This function sets up the ledsand tells the controller about them
void setup() {
// sanity check delay - allows reprogramming if accidently blowing power w/leds
delay(2000);
// Uncomment/edit one of the following lines for your leds arrangement.
// ## Clockless types ##
FastLED.addLeds<WS2812B, DATA_PIN, RGB>(leds, NUM_LEDS); // GRB ordering is typical
}
// This function runs over and over, and is where you do the magic to light
// your leds.
void loop() {
// Move a single white led
for(int whiteLed = 0; whiteLed < NUM_LEDS; whiteLed = whiteLed + 1) {
// Turn our current led on to white, then show the leds
leds[whiteLed] = CRGB::White;
// Show the leds (only one of which is set to white, from above)
FastLED.show();
// Wait a little bit
delay(10);!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
// Turn our current led back to black for the next loop around
leds[whiteLed] = CRGB::Black;
}
}