环境:Win7 64bit, Unity3D 4.6.2
using System;
using System.Collections;
using System.Runtime.InteropServices;
using System.Diagnostics;
using UnityEngine;
using System.Xml.Serialization;
public class WindowMod : MonoBehaviour
{
[HideInInspector]
public Rect screenPosition;
[DllImport("user32.dll")]
static extern IntPtr SetWindowLong(IntPtr hwnd, int _nIndex, int dwNewLong);
[DllImport("user32.dll"</