大话设计模式 备忘录模式

游戏保存

package org.ustc.memo;

public class GameRole {
	private int vatality;
	private int defence;
	private int offence;
	public GameRole() {
		vatality = 100;
		defence = 100; 
		offence = 100;
	}
	public void fight(){
		vatality = 0;
		defence = 0;
		offence = 0 ;
	}
	public void display(){
		System.out.println("vatality:"+vatality+"defence"+defence+"offence"+offence);
	}
	public void recoveryFromMemo(Memo memo){
		this.defence = memo.getDefence();
		this.offence = memo.getOffence();
		this.vatality = memo.getVatality();
	}
	public Memo saveToMemo(){
		return new Memo(this.vatality,this.offence,this.defence);
	}
	
}

package org.ustc.memo;

public class Memo {
	private int vatality;
	private int offence;
	private int defence;
	public int getVatality() {
		return vatality;
	}
	public void setVatality(int vatality) {
		this.vatality = vatality;
	}
	public int getOffence() {
		return offence;
	}
	public void setOffence(int offence) {
		this.offence = offence;
	}
	public int getDefence() {
		return defence;
	}
	public void setDefence(int defence) {
		this.defence = defence;
	}
	public Memo(int vatality, int offence, int defence) {
		super();
		this.vatality = vatality;
		this.offence = offence;
		this.defence = defence;
	}
	
	
}

package org.ustc.memo;

public class RoleStateTaker {
	private Memo memo;

	public Memo getMemo() {
		return memo;
	}

	public void setMemo(Memo memo) {
		this.memo = memo;
	}
	
}
package org.ustc.memo;

public class Main {

	/**
	 * @param args
	 */
	public static void main(String[] args) {
		// TODO Auto-generated method stub
		GameRole role = new GameRole();
		role.display();
		RoleStateTaker roleState = new RoleStateTaker();
		roleState.setMemo(role.saveToMemo());
		role.fight();
		role.display();
		role.recoveryFromMemo(roleState.getMemo());
		role.display();
	}

}

代码结构图:



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