坐标转换的总结

//

//  AudioSprite.h

//  Ming

//

//  Created by admin on 12-9-6.

//  Copyright (c) 2012 __MyCompanyName__. All rights reserved.

//


#ifndef Ming_AudioSprite_h

#define Ming_AudioSprite_h

#include "cocos2d.h"

using  namespace cocos2d;


class AudioSprite : public  CCSprite, public CCTouchDelegate{

    

public:


    virtual bool init(); 

    virtual void onEnter();

     virtual void onExit();

    AudioSprite();

    ~AudioSprite();

     CCRect rect();  

    bool containsTouchLocation(cocos2d::CCTouch *touch) ; 

    

virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent) ;

// optional

    

virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent) ;

virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent);

    virtual void ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent);

    

// optional

  virtual void ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent) ;

  virtual void ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent) ;

  virtual void ccTouchesEnded(CCSet *pTouches, CCEvent *pEvent);

  virtual void ccTouchesCancelled(CCSet *pTouches, CCEvent *pEvent) ;

    

    virtual void touchDelegateRetain();

virtual void touchDelegateRelease();

private:

    CCSprite *voiceSprite;

};




#endif


########################################################################################################################


//

//  AudioSprite.cpp

//  Ming

//

//  Created by admin on 12-9-6.

//  Copyright (c) 2012 __MyCompanyName__. All rights reserved.

//


#include <iostream>

#include "AudioSprite.h"


bool AudioSprite::init(){

    if(!CCSprite::init()){

        return false;

    }

  

  

    return true;

}


AudioSprite::AudioSprite(){


}

AudioSprite::~AudioSprite(){


}


void AudioSprite::onEnter(){

    

    

    CCSprite::onEnter();

    CCTouchDispatcher::sharedDispatcher()->addTargetedDelegate(this, 0, true);

    CCSize size = getContentSize(); 

    

   

    CCSprite* allSprite=new CCSprite();

    allSprite->init();

    allSprite->setTextureRect(CCRectMake(0, 0, size.width, size.height));

    allSprite->setPosition(ccp(size.width /2,size.height/2));

    allSprite->setColor(ccc3(255,255,255));

    this->addChild(allSprite);

    voiceSprite=new CCSprite();

    voiceSprite->init();

    voiceSprite->setTextureRect(CCRectMake(0,0,0,size.height));

    voiceSprite->setColor(ccRED);   

    voiceSprite->setAnchorPoint(ccp(0,0));

    voiceSprite->setPosition(ccp(0,0));

    this->addChild(voiceSprite);


}

CCRect AudioSprite::rect()  

{  

    CCSize size = getContentSize();  

    CCPoint pos = getPosition();  

    return CCRectMake(pos.x - size.width / 2, pos.y - size.height / 2, size.width, size.height);  

}

bool AudioSprite::containsTouchLocation(cocos2d::CCTouch *touch)  

{  

    CCPoint touchPoint = touch->locationInView(touch->view());  

    touchPoint = CCDirector::sharedDirector()->convertToGL(touchPoint);  

    return CCRect::CCRectContainsPoint(rect(), touchPoint);  

}


bool AudioSprite::ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent) { 

    if(!this->containsTouchLocation(pTouch)){

        return false;

    }

    CCPoint point =  this->convertTouchToNodeSpaceAR(pTouch);

    

    CCPoint ptNode = convertTouchToNodeSpace(pTouch);

    


   

    

  CCPoint WorldNode1= convertToWorldSpace(ccp(0,0));

    

  CCPoint WorldNode2= convertToNodeSpace(ccp(0,0));

    

  //带锚点就是一锚点为(0,0)  不带锚点就是左下角为原点 convertToNodeSpaceARNode锚点为原点 屏幕的(0,0)为左下角

  CCPoint WorldNode3= convertToNodeSpaceAR(ccp(0,0));

    

  //带锚点就是一锚点为(0,0)  不带锚点就是左下角为原点 convertToWorldSpaceARNode锚点为原点  屏幕的(0,0)为左下角

  CCPoint WorldNode4 = convertToWorldSpaceAR(ccp(0,0));

    

    printf("point.x:%f;point.y:%f\n",point.x,point.y);

    printf("ptNode.x:%f;ptNode.y:%f\n",ptNode.x,ptNode.y);

    printf("WorldNode1.x:%f;WorldNode1.y:%f\n",WorldNode1.x,WorldNode1.y);

     printf("WorldNode2.x:%f;WorldNode2.y:%f\n",WorldNode2.x,WorldNode2.y);

     printf("WorldNode3.x:%f;WorldNode3.y:%f\n",WorldNode3.x,WorldNode3.y);

     printf("WorldNode4.x:%f;WorldNode4.y:%f\n",WorldNode4.x,WorldNode4.y);

    return true;

}

// optional


void AudioSprite::ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent) {

    

   

    CCPoint touchLocation = pTouch->locationInView( pTouch->view());

    touchLocation = CCDirector::sharedDirector()->convertToGL( touchLocation );

    

    CCSize size = getContentSize();  

    CCPoint pos = getPosition();  


    float initx=pos.x-size.width/2;

    

    

    printf("%f,%f\n",pos.x,touchLocation.x);

    if(touchLocation.x<initx){

       voiceSprite->setTextureRect(CCRectMake(0,0,0,size.height)); 

    }else  if(touchLocation.x>initx+size.width){

       voiceSprite->setTextureRect(CCRectMake(0,0,size.width,size.height));

    }else{

        if(touchLocation.x-initx>0){

            if(touchLocation.x-initx>size.width){

                voiceSprite->setTextureRect(CCRectMake(0,0,size.width,size.height));

            }else{

                 voiceSprite->setTextureRect(CCRectMake(0,0,touchLocation.x-initx,size.height));

             

            }

            

        }else{

        

               voiceSprite->setTextureRect(CCRectMake(0,0,0,size.height));

        }


    }

    

    

}

void AudioSprite::ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent){

     ccTouchMoved(pTouch, pEvent);

}

void AudioSprite::ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent){

 

   

}


// optional

void AudioSprite::ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent){


}

void AudioSprite::ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent){


}

void AudioSprite::ccTouchesEnded(CCSet *pTouches, CCEvent *pEvent){


}

void AudioSprite::ccTouchesCancelled(CCSet *pTouches, CCEvent *pEvent) {


}


void AudioSprite::touchDelegateRetain() {

    


}

void AudioSprite::touchDelegateRelease(){


}

void AudioSprite::onExit(){

    cocos2d::CCTouchDispatcher::sharedDispatcher()->removeDelegate(this);


}


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