continueGame->addTouchEventListener([&](Ref* r, Widget::TouchEventType type){
auto scene = GameScene::createScene();
switch (type)
{
case cocos2d::ui::Widget::TouchEventType::BEGAN:
Director::getInstance()->replaceScene(scene);/**/
break;
case cocos2d::ui::Widget::TouchEventType::MOVED:
break;
case cocos2d::ui::Widget::TouchEventType::ENDED:
break;
case cocos2d::ui::Widget::TouchEventType::CANCELED:
break;
default:
break;
}
});
由于新场景的创建是在一个按钮的匿名函数里面,而switch里面又不能创建变量,所以我把变量的创建写在了匿名函数内部,如上,但其实点击该按钮的时候,会调用两次该按钮,具体原因我也不是很清楚,有知道的朋友希望留个言告知下!
解决办法:如下:
continueGame->addTouchEventListener([&](Ref* r, Widget::TouchEventType type){
//auto scene = GameScene::createScene();
switch (type)
{
case cocos2d::ui::Widget::TouchEventType::BEGAN:
Director::getInstance()->replaceScene( GameScene::createScene());/**/
break;
case cocos2d::ui::Widget::TouchEventType::MOVED:
break;
case cocos2d::ui::Widget::TouchEventType::ENDED:
break;
case cocos2d::ui::Widget::TouchEventType::CANCELED:
break;
default:
break;
}
});
或者把新场景的创建写到匿名函数外面