几何专题的基础算法

整理几何计算问题的一些数据结构以及判断点在多边形内的程序实现,以后会补充二维的凸包算法

//刘汝佳—算法竞赛入门经典竞赛指南 几何专题


#include<iostream>
#include<math.h>
using namespace std;
//point

struct Point{
    double x,y;
    Point(double x=0, double y=0)
    : x(x), y(y){}
}; 

typedef Point Vector;//从程序实现上,Vector只是Point的别名.

//向量+向量=向量;点+向量=点 
Vector operator + (Vector A, Vector B){
        return Vector(A.x+B.x, A.y+B.y);
} 

//点-点=向量 
Vector operator - (Point A, Point B){
    return Vector(A.x - B.x, A.y - B.y);
}

//向量*数 = 向量;

Vector operator * (Vector A, double P){
    return Vector(A.x*P, A.y*P);
}   

//向量/数=向量

Vector operator / (Vector A, double P){
    return Vector(A.x/P, A.y/P);
} 

bool operator < (const Point& a, const Point& b){
    return a.x < b.x || (a.x == b.x && a.y < b.y);
}

//双精度数据的误差处理 
const double eps = 1e-10;

int dcmp(double x){
    if(fabs(x) < eps)
        return 0;
    else
        return x < 0 ? -1 : 1;
}

bool operator == (const Point& a, const Point& b){
    return dcmp(a.x-b.x) == 0 && dcmp(a.y-b.y) == 0;
}

double Dot(Vector A, Vector B){
    return A.x*B.x + A.y*B.y;
}

double Length(Vector A){
    return sqrt(Dot(A,A));
}

double Angle(Vector A, Vector B){
    return acos(Dot(A,B)/(Length(A)*Length(B)));
} 

double Cross(Vector A, Vector B){
    return A.x*B.y - A.y-B.x;
}

double Area2(Point A, Point B, Point C){
    return Cross(B-A, C-A);
}

//逆时针旋转rad,rad是弧度 
Vector rotate(Vector A, double rad){
    return Vector(A.x*cos(rad)-A.y*sin(rad), A.x*sin(rad)+A.y*cos(rad));
}

Vector Normal(Vector A){
    double L = Length(A);
    return Vector(-A.y/L, A.x/L);
}

double DistanceToLine(Point P, Point A, Point B){
    Vector v1 = B-A, v2 = P-A;
    return fabs(Cross(A,B))/Length(v1);
}

double DistanceToSegment(Point P, Point A, Point B){
    if ( A == B)
    return Length(P-A);
    Vector v1 = B-A, v2 = P-A, v3 = P-B;
    if(dcmp(Dot(v1,v2))<=0) return Length(v2);
    else if(dcmp(Dot(v1,v3))>=0) return Length(v3);
    else return fabs(Cross(v1,v2))/Length(v1);
}

//规范相交
bool SegmentIntersection(Point a1, Point a2, Point b1, Point b2){
    double c1 = Cross(a2-a1, b1-a1), c2 = Cross(a2-a1, b2-a1),
           c3 = Cross(b2-b1, a1-b1), c4 = Cross(b2-b1, a2-b1);
    return dcmp(c1)*dcmp(c2)<0 && dcmp(c3)*dcmp(c4)<0; 
} 

bool OnSegment(Point p, Point a1, Point a2){
    return dcmp(Cross(p-a1, p-a2))==0 && dcmp(Dot(a1-p, a2-p))<0;
}


//把多边形分成n-2个三角形 
double ConvexPolygonArea(Point* p, int n){
    double area = 0;
    for(int i=1; i<n-1; i++){
        area += Cross(p[i]-p[0], p[i+1]-p[0]);
    }
    return area/2;
}

//点在多边形内的判定1:射线法 
//if语句中说明了3个条件:CONDITION1&2:线段的两个端点在射线的两端(射线上和射线上方看成同一端);CONDITION3:线段和射线的交点在测试点的右侧(严格右侧) 
//该实现中假设有一条水平向右穿过测试点的射线 

bool IsPointInPolygon_cn(Point *Poly, Point P, int n){
    int cnt = 0;
    for(int i=0; i<n+1 ;i++){

        bool isRight = dcmp(((P.y-Poly[i].y)*(((Poly[(i+1)%n].x-Poly[i].x)/(Poly[(i+1)%n].y-Poly[i].y)))+Poly[i].x) - P.x);//condition3
        bool condition1 = Poly[i].y < P.y && Poly[(i+1)%n].y >= P.y;
        bool condition2 = Poly[i].y >= P.y && Poly[(i+1)%n].y < P.y;
        if((condition2||condition1) && isRight)
        {
            cnt ++;
        }
    }
    return cnt&1;
}

//点在多边形内判定2:绕数法
bool IsPointInPolygon_wn(Point *Poly, Point P, int n){
    int wn = 0;
    for(int i=0; i<n+1 ;i++){
        int k = dcmp(Cross((Poly[(i+1)%n]-Poly[i]), (Poly[i]-P)));
        int a = dcmp(Poly[(i+1)%n].y-P.y);
        int b = dcmp(Poly[i].y-P.y);
        if(k>0 && a>=0 && b<0) wn++;
        if(k<0 && a<=0 && b>0) wn--;
    }
    if(wn != 0 ) return true;
    else return false;
} 

int main()
{
    Point Poly[10];
    int N,M;
    Point P;
    while(cin >> M >> N){
        for(int i=0;i<M;i++){
            cin >> Poly[i].x >> Poly[i].y; 
        } 
        for(





int i=0;i<N;i++){
            cin >> P.x >> P.y;
            if(IsPointInPolygon_cn(Poly, P, M))
            cout << "YES" << endl;
            else
            cout << "NO" << endl;
        }
    }
}








参考资料:《算法竞赛入门经典竞赛指南》以及一些博主的文章

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