#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
using namespace cocos2d;
class HelloWorld : public cocos2d::Layer
{
public:
// there's no 'id' in cpp, so we recommend returning the class instance pointer
static cocos2d::Scene* createScene();
// Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
virtual bool init();
// a selector callback
void menuCloseCallback(cocos2d::Ref* pSender);
// implement the "static create()" method manually
CREATE_FUNC(HelloWorld);
cocos2d::EventListenerTouchOneByOne *_listener;
cocos2d::Sprite *bulletForTower12;
cocos2d::Sprite *m_imgMan;
cocos2d::RenderTexture *m_pRenderTexture;
cocos2d::Label *m_pLabTips;
virtual bool onTouchBegan(Touch *touch, Event *unused_event);
virtual void onTouchEnded(Touch *to
cocos2d-x3.x 像素碰撞
最新推荐文章于 2018-09-27 15:19:53 发布
本文详细介绍了如何在cocos2d-x3.x中进行像素级别的碰撞检测,通过实例代码展示了如何利用像素颜色比较实现精确碰撞,确保游戏中的物体交互更加准确。
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