---------------------------客户端----------------------------------------
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Net;
- using System.Net.Sockets;
- using System.Threading;
- using UnityEngine;
- /*
- *
- *Socket客户端通信类
- *
- * lm
- */
- public class SocketHelper
- {
- private static SocketHelper socketHelper=new SocketHelper();
- private Socket socket;
- //饿汉模式
- public static SocketHelper GetInstance()
- {
- return socketHelper;
- }
- private SocketHelper() {
- //采用TCP方式连接
- socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
- //服务器IP地址
- IPAddress address = IPAddress.Parse("127.0.0.1");
- //服务器端口
- IPEndPoint endpoint = new IPEndPoint(address,8000);
- //异步连接,连接成功调用connectCallback方法
- IAsyncResult result = socket.BeginConnect(endpoint, new AsyncCallback(ConnectCallback), socket);
- //这里做一个超时的监测,当连接超过5秒还没成功表示超时
- bool success = result.AsyncWaitHandle.WaitOne(5000, true);
- if (!success)
- {
- //超时
- Closed();
- Debug.Log("connect Time Out");
- }
- else
- {
- //与socket建立连接成功,开启线程接受服务端数据。
- Thread thread = new Thread(new ThreadStart(ReceiveSorket));
- thread.IsBackground = true;
- thread.Start();
- }
- }
- private void ConnectCallback(IAsyncResult asyncConnect)
- {
- Debug.Log("connect success");
- }
- private void ReceiveSorket()
- {
- //在这个线程中接受服务器返回的数据
- while (true)
- {
- if (!socket.Connected)
- {
- //与服务器断开连接跳出循环
- Debug.Log("Failed to clientSocket server.");
- socket.Close();
- break;
- }
- try
- {
- //接受数据保存至bytes当中
- byte[] bytes = new byte[4096];
- //Receive方法中会一直等待服务端回发消息
- //如果没有回发会一直在这里等着。
- int i = socket.Receive(bytes);
- if (i <= 0)
- {
- socket.Close();
- break;
- }
- Debug.Log(System.Text.Encoding.Default.GetString(bytes));
- }
- catch (Exception e)
- {
- Debug.Log("Failed to clientSocket error." + e);
- socket.Close();
- break;
- }
- }
- }
- //关闭Socket
- public void Closed()
- {
- if (socket != null && socket.Connected)
- {
- socket.Shutdown(SocketShutdown.Both);
- socket.Close();
- }
- socket = null;
- }
- //向服务端发送一条字符串
- //一般不会发送字符串 应该是发送数据包
- public void SendMessage(string str)
- {
- byte[] msg = Encoding.UTF8.GetBytes(str);
- if (!socket.Connected)
- {
- socket.Close();
- return;
- }
- try
- {
- IAsyncResult asyncSend = socket.BeginSend(msg, 0, msg.Length, SocketFlags.None, new AsyncCallback(SendCallback), socket);
- bool success = asyncSend.AsyncWaitHandle.WaitOne(5000, true);
- if (!success)
- {
- socket.Close();
- Debug.Log("Failed to SendMessage server.");
- }
- }
- catch
- {
- Debug.Log("send message error");
- }
- }
- private void SendCallback(IAsyncResult asyncConnect)
- {
- Debug.Log("send success");
- }
- }
----------------------------------服务器-------------------------------------------------
- package org.u3d.server;
- import java.io.BufferedInputStream;
- import java.io.IOException;
- import java.net.ServerSocket;
- import java.net.Socket;
- /**
- *
- * unity3d 服务端
- *
- *
- *
- * @author lm
- *
- */
- public class U3dServer implements Runnable {
- public void run() {
- ServerSocket u3dServerSocket = null;
- while(true){
- try {
- u3dServerSocket=new ServerSocket(8000);
- System.out.println("u3d服务已经启动,监听8000端口");
- while (true) {
- Socket socket = u3dServerSocket.accept();
- System.out.println("客户端接入");
- new RequestReceiver(socket).start();
- }
- } catch (IOException e) {
- System.err.println("服务器接入失败");
- if (u3dServerSocket != null) {
- try {
- u3dServerSocket.close();
- } catch (IOException ioe) {
- }
- u3dServerSocket = null;
- }
- }
- // 服务延时重启
- try {
- Thread.sleep(5000);
- } catch (InterruptedException e) {
- }
- }
- }
- /**
- * 客户端请求接收线程
- * @author lm
- *
- */
- class RequestReceiver extends Thread {
- /** 报文长度字节数 */
- private int messageLengthBytes = 1024;
- private Socket socket;
- /** socket输入处理流 */
- private BufferedInputStream bis = null;
- public RequestReceiver(Socket socket) {
- this.socket = socket;
- }
- @Override
- public void run() {
- try {
- bis = new BufferedInputStream(socket.getInputStream());
- byte[] buf = new byte[messageLengthBytes];
- /**
- * 在Socket报文传输过程中,应该明确报文的域
- */
- while (true) {
- /*
- * 这种业务处理方式是根据不同的报文域,开启线程,采用不同的业务逻辑进行处理
- * 依据业务需求而定
- */
- //new RequestHandler(socket, buf).start();
- bis.read(buf);
- System.out.println(new String(buf,"utf-8"));
- Message msg=new GeneralMessage("i am server");
- msg.write(socket.getOutputStream());
- }
- } catch (IOException e) {
- System.err.println("读取报文出错");
- } finally {
- if (socket != null) {
- try {
- socket.close();
- } catch (IOException e) {
- }
- socket = null;
- }
- }
- }
- }
- /**
- * 描述: 请求处理器
- *
- */
- /* class RequestHandler extends Thread {
- }
- */
- }
- <pre name="code" class="java">public class U3dApplication {
- private static U3dApplication instance = null;
- private boolean stop;
- private U3dApplication() {
- }
- public static synchronized U3dApplication getApplication() {
- if (instance == null) {
- instance = new U3dApplication();
- }
- return instance;
- }
- public void start() {
- init();
- new Thread(new U3dServer(), "U3d Server").start();
- while (!stop) {
- try {
- Thread.sleep(1000);
- } catch (InterruptedException e) {
- }
- }
- }
- /**
- * @param args
- */
- public static void main(String[] args) {
- Runtime.getRuntime().addShutdownHook(new Thread() {
- @Override
- public void run() {
- getApplication().stopMe();
- }
- });
- getApplication().start();
- }
- public void stopMe() {
- System.out.println("系统即将关闭...");
- }
- /**
- * 初始化系统
- */
- private void init() {
- }
- }