主要思路:
- 先开始设置两个数组,一个放置雷的信息,一个是玩家玩游戏时显示的棋盘
- 对两个数组进行初始化
- 布置雷的信息,将雷的信息布置在第一个数组中
- 打印棋盘,此时只需要打印玩家玩游戏的棋盘就可以
- 在打印出来的棋盘输入坐标信息扫雷,输入的坐标周围有雷的话,会显示相应的数字
1 主函数
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("************************\n");
printf("*****1.paly 0.exit*****\n");
printf("************************\n");
}
void game()
{
//雷的信息存储
//1.布置好的雷的信息
char mine[ROWS][COLS] = {0};
//2.排查出的雷的信息
char show[ROWS][COLS] = {0};
//初始化
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
//布置雷
SetMine(mine, ROW, COL);
//打印棋盘
//DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
//DisplayBoard(mine, ROW, COL);
//扫雷
FindMine(mine, show, ROW, COL);
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择!\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
2 游戏的声明
#include <stdlib.h>
#include <time.h>
#include <stdio.h>
#define ROW 9
#define COL 9
#define EASY_COUNT 10
#define ROWS ROW+2
#define COLS COL+2
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
3游戏的主体
#include "game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
//打印列号
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
//'0' - '0' = 0
//'1' - '0' = 1
//'3' - '0' = 3
int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y-1] +
mine[x + 1][y]+ mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1] - 8*'0';
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win<row*col - EASY_COUNT)
{
printf("输入坐标:>");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//坐标合法
//1.踩雷
if (mine[x][y] == '1')
{
printf("踩雷\n");
DisplayBoard(mine, row, col);
break;
}
else//不是雷
{
//计算x,y坐标周围有几个雷
int count = get_mine_count(mine, x, y);
show[x][y] = count + '0';
DisplayBoard(show, row, col);
win++;
}
}
else
{
printf("输入非法,重新输入!\n");
}
}
if (win == row*col - EASY_COUNT)
{
printf("成功\n");
DisplayBoard(mine, row, col);
}
}