用三种方式序列化和反序列化用户名和密码数据
1.字符串序列化UTF8Encoding.UTF
2..BinaryFormatter序列化对象
3.ProtoBuf
.dll文件和playerinfo类下载地址:http://download.csdn.net/detail/abcd5711664321/9503781
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProtoBuf;
using info;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
namespace ConsoleApplication36
{
class Program
{
static void Main(string[] args)
{
UTF8E();
Console.WriteLine("--------------");
binaer();
Console.WriteLine("-----------");
proto();
Console.ReadKey();
}
public static void UTF8E()
{
//序列化
string name="aa";
int id=1;
string str=name+id;
byte[]data=Encoding.UTF8.GetBytes(str);
Console.WriteLine(data.Length);
//反序列化
string str2 = Encoding.UTF8.GetString(data);
Console.WriteLine(str2);
}
public static void binaer()
{
//序列化
playerinfo pl = new playerinfo();
pl.name = "a1";
MemoryStream my = new MemoryStream();
BinaryFormatter bf = new BinaryFormatter();
bf.Serialize(my, pl);
byte[] buff = my.ToArray();
Console.WriteLine(buff.Length);
//反序列化
MemoryStream my1 = new MemoryStream(buff);
BinaryFormatter bf1 = new BinaryFormatter();
playerinfo pp = bf1.Deserialize(my1) as playerinfo;
Console.WriteLine(pp.name);
}
public static void proto()
{
//序列化
playerinfo pl = new playerinfo();
pl.name = "aa1";
MemoryStream my = new MemoryStream();
Serializer.Serialize<playerinfo>(my, pl);
byte[] buff = my.ToArray();
Console.WriteLine(buff.Length);
//反序列化
MemoryStream my1 = new MemoryStream(buff);
playerinfo pp= Serializer.Deserialize<playerinfo>(my1);
Console.WriteLine(pp.name);
}
}
}
用三种方式序列化和反序列化用户名和密码数据
最新推荐文章于 2022-02-10 15:36:57 发布