添加log引用,设置log文件在Photon根目录下的log文件夹内。
using ExitGames.Logging;
using ExitGames.Logging.Log4Net;
public class MyServer : ApplicationBase
{
protected override void Setup()
{
log4net.GlobalContext.Properties["Photon:ApplicationLogPath"] =
Path.Combine(this.ApplicationRootPath, "log");
string path = Path.Combine(this.BinaryPath, "log4net.config");
var file = new FileInfo(path);
if (file.Exists)
{
LogManager.SetLoggerFactory(Log4NetLoggerFactory.Instance);
XmlConfigurator.ConfigureAndWatch(file);
}
Log.InfoFormat("验证服务器启动: type={0}", Instance.GetType());
}
}
log 定义:private static readonly ILogger Log = LogManager.GetCurrentClassLogger();
log4net.config 配置文件添加如下: sign.log 日志文件名
<?xml version="1.0" encoding="utf-8" ?> <configuration> <configSections> <section name="log4net" type="System.Configuration.IgnoreSectionHandler"/> </configSections> <log4net debug="false"> <appender name="LogFileAppender" type="log4net.Appender.RollingFileAppender"> <file type="log4net.Util.PatternString" value="%property{Photon:ApplicationLogPath}\\sign.log" /> <param name="datePattern" value="yyyyMMdd".log"" /> <param name="AppendToFile" value="true" /> <param name="RollingStyle" value="Date" /> <param name="LockingModel" type="log4net.Appender.FileAppender+MinimalLock" /> <layout type="log4net.Layout.PatternLayout"> <conversionPattern value="%d [%t] %-5p %c - %m%n" /> </layout> </appender> <root> <level value="ALL" /> <appender-ref ref="LogFileAppender" /> </root> <logger name="OperationData"> <level value="debug" /> <appender-ref ref="LogFileAppender" additivity="false"/> </logger> </log4net> </configuration>