车在格子状的路面跑,无论路有多大,最后走会走完;
一个解决的方法是,让路成为相机(或是车)的子物体,这样就不会走到尽头,同时调整路面的UV,让路看起来真的像是再后退一样(相对于车);用到的方法是SetTextureOffset;
public GameObject plane;
public float uvSpeed;
private GameObject dadCamera;
private void Start()
{
dadCamera = CamManager.Instance.GetDadCamera();
plane.GetComponent<MeshRenderer>().materials[0].SetTextureOffset("_MainTex", Vector2.zero);
}
private void Update()
{
if (dadCamera != null)
{
Vector2 offset = new Vector2(-dadCamera.transform.position.x, -dadCamera.transform.position.z);
plane.GetComponent<MeshRenderer>().materials[0].SetTextureOffset("_MainTex", offset * uvSpeed);