Android kotlin 短小音效的播放

private fun startTone() {
   
        SoundManager.instance.loadSound(
            SoundManager.SoundBuilder(R.raw.touch_tone)
                .isLoop(false)
                .isTogetherPlay(true) // 是否同时播放多个音效
                .isBackground(true)
                .build()
        )
    }

下面是SoundManager的类

//SoundPool最多只能播放时长10s左右、大小70kb左右
class SoundManager private constructor(poolMaxSize: Int) : Handler.Callback {
   
    private val mSoundMap: SparseArray<SoundRequest> = SparseArray()

    private val mSoundPool: SoundPool = SoundPool.Builder()
        .setMaxStreams(poolMaxSize)
        .setAudioAttributes(
            AudioAttributes.Builder().setLegacyStreamType(AudioManager.STREAM_MUSIC) // AudioManager.STREAM_MUSIC才能在静音时播放声效,传入STREAM_SYSTEM时静音模式下不播放
                .build()
        )
        .build()
    private val mHandler: Handler?
    private var audioFocusManager: AudioFocusManager? = null
    private fun findRequest(soundId: Int): SoundRequest? {
   
        for (i in 0 until mSoundMap.size()) {
   
            val r = mSoundMap.valueAt(i)
            if (r.soundId == soundId) {
   
                return r
            }
        }
        return null
    }

    private fun playSoundDelay(request: SoundRequest?) {
   
        if (request == null) {
   
            return
        }
        if (request.delay > 0) {
   
            mHandler?.postDelayed({
    playSoundImmediately(request) }, request.delay)
        } else {
   
            playSoundImmediately(request)
        }
    }


    private fun playSoundImmediately(request: SoundRequest?) {
   
        if (request == null) {
   
            // 有可能调用了destroy导致 mSoundPool 为null
            return
        }
        audioFocusManager?.requestAudioFocus()
        if (!request.isTogetherPlay) {
   
            val req = mSoundMap.clone()
            for (i in 0 until req.size()) {
   
                val r = req.valueAt(i)
                stopSound(mSoundMap[r.rawId])
            }
        }
        val am = App.getInstance(
  • 0
    点赞
  • 2
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值