代码如下:
#include <gl/glut.h>
#pragma comment(lib, "glut32.lib")
void Initialization()
{
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glEnable(GL_BLEND);//启用混合状态
}
void OnDisplay(void)
{
GLUquadricObj *obj; //定义实用库中的二次曲面指针
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR); //混合函数
glPushMatrix();
{
glTranslatef(0.0f, 1.0f, 0.0f);
glColor4f(1.0f, 0.0f, 0.0f, 0.5f);
obj = gluNewQuadric(); //生成二次曲面对象
gluDisk(obj, 0, 1, 30, 1); //绘制圆盘
}
glPopMatrix();
glPushMatrix();
{
glTranslatef(-0.5f, 0.0f, 0.0f);
glColor4f(0.0f, 1.0f, 0.0f, 0.5f);
obj = gluNewQuadric(); //再次生成二次曲面对象
gluDisk(obj, 0, 1, 30, 1); //绘制另一个圆盘
}
glPopMatrix();
glPushMatrix();
{
glTranslatef(0.5f, 0.0f, 0.0f);
glColor4f(0.0f, 0.0f, 1.0f, 0.5f);
obj = gluNewQuadric(); //再次生成二次曲面对象
gluDisk(obj, 0, 1, 30, 1); //绘制第三个圆盘
}
glPopMatrix();
glutSwapBuffers();
}
void OnReShape(int w,int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION); //将当前矩阵指定为投影模式
glLoadIdentity();
if (h != 0)
{
GLfloat aspect =(float)w / (float)h;
if(w < h)
{
gluOrtho2D(-3, 3, -3 * aspect, 3 * aspect);//二维正交投影
}
else
{
gluOrtho2D(-3 / aspect, 3 / aspect, -3, 3);
}
}
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void main(int argc,char* argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(600, 480);
glutCreateWindow("OpenGL颜色混合");
glutReshapeFunc(OnReShape);
glutDisplayFunc(OnDisplay);
Initialization();
glutMainLoop();
}
运行效果如下: