代码如下:
#define GLUT_DISABLE_ATEXIT_HACK
#include "gl/glut.h"
#pragma comment(lib, "glut32.lib")
GLfloat AngleX = 0.0f; //绕X轴的旋转角度
GLfloat AngleY = 0.0f; //绕Y轴的旋转角度
//显示 回调函数
void OnDisplay(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST); //启用深度检测
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0f, 0.0f, -100.0f); //平移以能够观察到对象
glRotatef(30.0f, 1.0f, 0.0f, 0.0f);
glRotatef(15.0f, 0.0f, 1.0f, 0.0f);
glColor3f(0.8f, 0.5f, 0.7f);
glPushMatrix();
{
glRotatef(AngleX, 1.0f, 0.0f, 0.0f);
glRotatef(AngleY, 0.0f, 1.0f, 0.0f);
glutSolidCube(30.0f);
}
glPopMatrix();
glutSwapBuffers();
}
//窗口尺寸变化后的回调函数
void OnReShape(int w,int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION); //将当前矩阵指定为投影模式
glLoadIdentity();
if (0 != h)
{
GLfloat aspect =(float)w / (float)h;
gluPerspective(60.0f, aspect, 1.0f, 200.0f); //透视投影
}
}
//特殊按键处理回调函数
void OnKey(int key, int x, int y)
{
if(key == GLUT_KEY_LEFT)
{
AngleY += 10.0f;
}
if(key == GLUT_KEY_RIGHT)
{
AngleY -= 10.0f;
}
if(key == GLUT_KEY_DOWN)
{
AngleX += 10.0f;
}
if(key == GLUT_KEY_UP)
{
AngleX -= 10.0f;
}
glutPostRedisplay();
}
//设置光照
void SetupLights()
{
GLfloat ambientLight[] = {0.2f, 0.2f, 0.2f, 1.0f};//环境光
GLfloat diffuseLight[] = {0.9f, 0.9f, 0.9f, 1.0f};//漫反射
GLfloat specularLight[] = {1.0f, 1.0f, 1.0f, 1.0f};//镜面光
GLfloat lightPos[] = {50.0f, 80.0f, 60.0f, 1.0f};//光源位置
glEnable(GL_LIGHTING); //启用光照
glLightfv(GL_LIGHT0, GL_AMBIENT, ambientLight); //设置环境光源
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuseLight); //设置漫反射光源
glLightfv(GL_LIGHT0, GL_SPECULAR, specularLight); //设置镜面光源
glLightfv(GL_LIGHT0, GL_POSITION, lightPos); //设置灯光位置
glEnable(GL_LIGHT0); //打开第一个灯光
glEnable(GL_COLOR_MATERIAL); //启用材质的颜色跟踪
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE); //指定材料着色的面
glMaterialfv(GL_FRONT, GL_SPECULAR, specularLight); //指定材料对镜面光的反应
glMateriali(GL_FRONT, GL_SHININESS, 100); //指定反射系数
}
void main(int argc, char* argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(600, 480);
glutCreateWindow("OpenGL透视投影");
glutReshapeFunc(OnReShape);
glutDisplayFunc(OnDisplay);
glutSpecialFunc(OnKey);
SetupLights();
glutMainLoop();
}
运行效果如下: