【OpenGL】正投影运用实例

主要代码:GLFrustum::SetOrthographic(GLfloat xMin, GLfloat xMax, GLfloat yMin, GLfloat yMax, GLfloat zMin, GLfloat zMax); 创建一个正投影矩阵

// Orthographic.cpp
// OpenGL SuperBible
// Demonstrates OpenGL Orthographic Projections
// Program by Richard S. Wright Jr.

#pragma comment(lib, "gltools.lib")

#include <GLTools.h>	// OpenGL toolkit
#include <GLMatrixStack.h>
#include <GLFrame.h>
#include <GLFrustum.h>
#include <GLGeometryTransform.h>
#include <GLBatch.h>

#include <math.h>
#ifdef __APPLE__
#include <glut/glut.h>
#else
#define FREEGLUT_STATIC
#include <GL/glut.h>
#endif


GLFrame             viewFrame;
GLFrustum           viewFrustum;
GLBatch             tubeBatch;
GLBatch             innerBatch;
GLMatrixStack       modelViewMatix;
GLMatrixStack       projectionMatrix;
GLGeometryTransform transformPipeline;
GLShaderManager     shaderManager;



// Called to draw scene
void RenderScene(void)
{
	// Clear the window and the depth buffer
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

	//    glEnable(GL_CULL_FACE);
	glEnable(GL_DEPTH_TEST);


	modelViewMatix.PushMatrix(viewFrame);

	GLfloat vRed[] = { 1.0f, 0.0f, 0.0f, 1.0f };
	GLfloat vGray[] = { 0.75f, 0.75f, 0.75f, 1.0f };
	shaderManager.UseStockShader(GLT_SHADER_DEFAULT_LIGHT, transformPipeline.GetModelViewMatrix(), transformPipeline.GetProjectionMatrix(), vRed);
	tubeBatch.Draw();


	shaderManager.UseStockShader(GLT_SHADER_DEFAULT_LIGHT, transformPipeline.GetModelViewMatrix(), transformPipeline.GetProjectionMatrix(), vGray);
	innerBatch.Draw();

	modelViewMatix.PopMatrix();


	glutSwapBuffers();
}

// This function does any needed initialization on the rendering
// context. 
void SetupRC()
{
	// Black background
	glClearColor(0.0f, 0.0f, 0.75f, 1.0f);

	//    glEnable(GL_CULL_FACE);
	glEnable(GL_DEPTH_TEST);

	shaderManager.InitializeStockShaders();


	tubeBatch.Begin(GL_QUADS, 200);

	float fZ = 100.0f;
	float bZ = -100.0f;

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(-50.0f, 50.0f, 100.0f);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(-50.0f, -50.0f, fZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(-35.0f, -50.0f, fZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(-35.0f, 50.0f, fZ);

	// Right Panel
	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(50.0f, 50.0f, fZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(35.0f, 50.0f, fZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(35.0f, -50.0f, fZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(50.0f, -50.0f, fZ);

	// Top Panel
	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(-35.0f, 50.0f, fZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(-35.0f, 35.0f, fZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(35.0f, 35.0f, fZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(35.0f, 50.0f, fZ);

	// Bottom Panel
	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(-35.0f, -35.0f, fZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(-35.0f, -50.0f, fZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(35.0f, -50.0f, fZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(35.0f, -35.0f, fZ);

	// Top length section 
	// Normal points up Y axis
	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, 1.0f, 0.0f);
	tubeBatch.Vertex3f(-50.0f, 50.0f, fZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, 1.0f, 0.0f);
	tubeBatch.Vertex3f(50.0f, 50.0f, fZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, 1.0f, 0.0f);
	tubeBatch.Vertex3f(50.0f, 50.0f, bZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, 1.0f, 0.0f);
	tubeBatch.Vertex3f(-50.0f, 50.0f, bZ);

	// Bottom section
	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, -1.0f, 0.0f);
	tubeBatch.Vertex3f(-50.0f, -50.0f, fZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, -1.0f, 0.0f);
	tubeBatch.Vertex3f(-50.0f, -50.0f, bZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, -1.0f, 0.0f);
	tubeBatch.Vertex3f(50.0f, -50.0f, bZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, -1.0f, 0.0f);
	tubeBatch.Vertex3f(50.0f, -50.0f, fZ);

	// Left section
	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(1.0f, 0.0f, 0.0f);
	tubeBatch.Vertex3f(50.0f, 50.0f, fZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(1.0f, 0.0f, 0.0f);
	tubeBatch.Vertex3f(50.0f, -50.0f, fZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(1.0f, 0.0f, 0.0f);
	tubeBatch.Vertex3f(50.0f, -50.0f, bZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(1.0f, 0.0f, 0.0f);
	tubeBatch.Vertex3f(50.0f, 50.0f, bZ);

	// Right Section
	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(-1.0f, 0.0f, 0.0f);
	tubeBatch.Vertex3f(-50.0f, 50.0f, fZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(-1.0f, 0.0f, 0.0f);
	tubeBatch.Vertex3f(-50.0f, 50.0f, bZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(-1.0f, 0.0f, 0.0f);
	tubeBatch.Vertex3f(-50.0f, -50.0f, bZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(-1.0f, 0.0f, 0.0f);
	tubeBatch.Vertex3f(-50.0f, -50.0f, fZ);


	// Pointing straight out Z        
	// Left Panel
	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(-50.0f, 50.0f, fZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(-50.0f, -50.0f, fZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(-35.0f, -50.0f, fZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(-35.0f, 50.0f, fZ);

	// Right Panel
	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(50.0f, 50.0f, fZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(35.0f, 50.0f, fZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(35.0f, -50.0f, fZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(50.0f, -50.0f, fZ);

	// Top Panel
	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(-35.0f, 50.0f, fZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(-35.0f, 35.0f, fZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(35.0f, 35.0f, fZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(35.0f, 50.0f, fZ);

	// Bottom Panel
	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(-35.0f, -35.0f, fZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(-35.0f, -50.0f, fZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(35.0f, -50.0f, fZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(35.0f, -35.0f, fZ);

	// Top length section 
	// Normal points up Y axis
	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, 1.0f, 0.0f);
	tubeBatch.Vertex3f(-50.0f, 50.0f, fZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, 1.0f, 0.0f);
	tubeBatch.Vertex3f(50.0f, 50.0f, fZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, 1.0f, 0.0f);
	tubeBatch.Vertex3f(50.0f, 50.0f, bZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, 1.0f, 0.0f);
	tubeBatch.Vertex3f(-50.0f, 50.0f, bZ);

	// Bottom section
	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, -1.0f, 0.0f);
	tubeBatch.Vertex3f(-50.0f, -50.0f, fZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, -1.0f, 0.0f);
	tubeBatch.Vertex3f(-50.0f, -50.0f, bZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, -1.0f, 0.0f);
	tubeBatch.Vertex3f(50.0f, -50.0f, bZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(0.0f, -1.0f, 0.0f);
	tubeBatch.Vertex3f(50.0f, -50.0f, fZ);

	// Left section
	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(1.0f, 0.0f, 0.0f);
	tubeBatch.Vertex3f(50.0f, 50.0f, fZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(1.0f, 0.0f, 0.0f);
	tubeBatch.Vertex3f(50.0f, -50.0f, fZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(1.0f, 0.0f, 0.0f);
	tubeBatch.Vertex3f(50.0f, -50.0f, bZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(1.0f, 0.0f, 0.0f);
	tubeBatch.Vertex3f(50.0f, 50.0f, bZ);

	// Right Section
	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(-1.0f, 0.0f, 0.0f);
	tubeBatch.Vertex3f(-50.0f, 50.0f, fZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(-1.0f, 0.0f, 0.0f);
	tubeBatch.Vertex3f(-50.0f, 50.0f, bZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(-1.0f, 0.0f, 0.0f);
	tubeBatch.Vertex3f(-50.0f, -50.0f, bZ);

	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Normal3f(-1.0f, 0.0f, 0.0f);
	tubeBatch.Vertex3f(-50.0f, -50.0f, fZ);



	// Left Panel
	tubeBatch.Normal3f(0.0f, 0.0f, -1.0f);
	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(-35.0f, 50.0f, bZ);

	tubeBatch.Normal3f(0.0f, 0.0f, -1.0f);
	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(-35.0f, -50.0f, bZ);

	tubeBatch.Normal3f(0.0f, 0.0f, -1.0f);
	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(-50.0f, -50.0f, bZ);

	tubeBatch.Normal3f(0.0f, 0.0f, -1.0f);
	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(-50.0f, 50.0f, bZ);

	// Right Panel
	tubeBatch.Normal3f(0.0f, 0.0f, -1.0f);
	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);

	tubeBatch.Vertex3f(50.0f, -50.0f, bZ);

	tubeBatch.Normal3f(0.0f, 0.0f, -1.0f);
	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);

	tubeBatch.Vertex3f(35.0f, -50.0f, bZ);

	tubeBatch.Normal3f(0.0f, 0.0f, -1.0f);
	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);

	tubeBatch.Vertex3f(35.0f, 50.0f, bZ);

	tubeBatch.Normal3f(0.0f, 0.0f, -1.0f);
	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);

	tubeBatch.Vertex3f(50.0f, 50.0f, bZ);

	// Top Panel
	tubeBatch.Normal3f(0.0f, 0.0f, -1.0f);
	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(35.0f, 50.0f, bZ);
	tubeBatch.Normal3f(0.0f, 0.0f, -1.0f);
	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(35.0f, 35.0f, bZ);
	tubeBatch.Normal3f(0.0f, 0.0f, -1.0f);
	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(-35.0f, 35.0f, bZ);


	tubeBatch.Normal3f(0.0f, 0.0f, -1.0f);
	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(-35.0f, 50.0f, bZ);

	// Bottom Panel
	tubeBatch.Normal3f(0.0f, 0.0f, -1.0f);
	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(35.0f, -35.0f, bZ);
	tubeBatch.Normal3f(0.0f, 0.0f, -1.0f);
	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(35.0f, -50.0f, bZ);
	tubeBatch.Normal3f(0.0f, 0.0f, -1.0f);
	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(-35.0f, -50.0f, bZ);


	tubeBatch.Normal3f(0.0f, 0.0f, -1.0f);
	tubeBatch.Color4f(1.0f, 0.0f, 0.0f, 1.0f);
	tubeBatch.Vertex3f(-35.0f, -35.0f, bZ);

	tubeBatch.End();


	innerBatch.Begin(GL_QUADS, 40);



	// Insides /
	// Normal points up Y axis
	innerBatch.Color4f(0.75f, 0.75f, 0.75f, 1.0f);
	innerBatch.Normal3f(0.0f, 1.0f, 0.0f);
	innerBatch.Vertex3f(-35.0f, 35.0f, fZ);
	innerBatch.Color4f(0.75f, 0.75f, 0.75f, 1.0f);
	innerBatch.Normal3f(0.0f, 1.0f, 0.0f);
	innerBatch.Vertex3f(35.0f, 35.0f, fZ);
	innerBatch.Color4f(0.75f, 0.75f, 0.75f, 1.0f);
	innerBatch.Normal3f(0.0f, 1.0f, 0.0f);
	innerBatch.Vertex3f(35.0f, 35.0f, bZ);
	innerBatch.Color4f(0.75f, 0.75f, 0.75f, 1.0f);
	innerBatch.Normal3f(0.0f, 1.0f, 0.0f);
	innerBatch.Vertex3f(-35.0f, 35.0f, bZ);

	// Bottom section
	innerBatch.Color4f(0.75f, 0.75f, 0.75f, 1.0f);
	innerBatch.Normal3f(0.0f, 1.0f, 0.0f);
	innerBatch.Vertex3f(-35.0f, -35.0f, fZ);
	innerBatch.Color4f(0.75f, 0.75f, 0.75f, 1.0f);
	innerBatch.Normal3f(0.0f, 1.0f, 0.0f);
	innerBatch.Vertex3f(-35.0f, -35.0f, bZ);
	innerBatch.Color4f(0.75f, 0.75f, 0.75f, 1.0f);
	innerBatch.Normal3f(0.0f, 1.0f, 0.0f);
	innerBatch.Vertex3f(35.0f, -35.0f, bZ);
	innerBatch.Color4f(0.75f, 0.75f, 0.75f, 1.0f);
	innerBatch.Normal3f(0.0f, 1.0f, 0.0f);
	innerBatch.Vertex3f(35.0f, -35.0f, fZ);

	// Left section
	innerBatch.Color4f(0.75f, 0.75f, 0.75f, 1.0f);
	innerBatch.Normal3f(1.0f, 0.0f, 0.0f);
	innerBatch.Vertex3f(-35.0f, 35.0f, fZ);
	innerBatch.Color4f(0.75f, 0.75f, 0.75f, 1.0f);
	innerBatch.Normal3f(1.0f, 0.0f, 0.0f);
	innerBatch.Vertex3f(-35.0f, 35.0f, bZ);
	innerBatch.Color4f(0.75f, 0.75f, 0.75f, 1.0f);
	innerBatch.Normal3f(1.0f, 0.0f, 0.0f);
	innerBatch.Vertex3f(-35.0f, -35.0f, bZ);
	innerBatch.Color4f(0.75f, 0.75f, 0.75f, 1.0f);
	innerBatch.Normal3f(1.0f, 0.0f, 0.0f);
	innerBatch.Vertex3f(-35.0f, -35.0f, fZ);

	// Right Section
	innerBatch.Color4f(0.75f, 0.75f, 0.75f, 1.0f);
	innerBatch.Normal3f(-1.0f, 0.0f, 0.0f);
	innerBatch.Vertex3f(35.0f, 35.0f, fZ);
	innerBatch.Color4f(0.75f, 0.75f, 0.75f, 1.0f);
	innerBatch.Normal3f(-1.0f, 0.0f, 0.0f);
	innerBatch.Vertex3f(35.0f, -35.0f, fZ);
	innerBatch.Color4f(0.75f, 0.75f, 0.75f, 1.0f);
	innerBatch.Normal3f(-1.0f, 0.0f, 0.0f);
	innerBatch.Vertex3f(35.0f, -35.0f, bZ);
	innerBatch.Color4f(0.75f, 0.75f, 0.75f, 1.0f);
	innerBatch.Normal3f(-1.0f, 0.0f, 0.0f);
	innerBatch.Vertex3f(35.0f, 35.0f, bZ);

	innerBatch.End();

}

void SpecialKeys(int key, int x, int y)
{
	if (key == GLUT_KEY_UP)
		viewFrame.RotateWorld(m3dDegToRad(-5.0), 1.0f, 0.0f, 0.0f);

	if (key == GLUT_KEY_DOWN)
		viewFrame.RotateWorld(m3dDegToRad(5.0), 1.0f, 0.0f, 0.0f);

	if (key == GLUT_KEY_LEFT)
		viewFrame.RotateWorld(m3dDegToRad(-5.0), 0.0f, 1.0f, 0.0f);

	if (key == GLUT_KEY_RIGHT)
		viewFrame.RotateWorld(m3dDegToRad(5.0), 0.0f, 1.0f, 0.0f);

	// Refresh the Window
	glutPostRedisplay();
}


void ChangeSize(int w, int h)
{
	// Prevent a divide by zero
	if (h == 0)
		h = 1;

	// Set Viewport to window dimensions
	glViewport(0, 0, w, h);

	viewFrustum.SetOrthographic(-130.0f, 130.0f, -130.0f, 130.0f, -130.0f, 130.0f);

	projectionMatrix.LoadMatrix(viewFrustum.GetProjectionMatrix());
	transformPipeline.SetMatrixStacks(modelViewMatix, projectionMatrix);
}

///
// Main entry point for GLUT based programs
int main(int argc, char* argv[])
{
	gltSetWorkingDirectory(argv[0]);

	glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_STENCIL);
	glutInitWindowSize(800, 600);
	glutCreateWindow("Orthographic Projection Example");
	glutReshapeFunc(ChangeSize);
	glutSpecialFunc(SpecialKeys);
	glutDisplayFunc(RenderScene);


	GLenum err = glewInit();
	if (GLEW_OK != err) {
		fprintf(stderr, "GLEW Error: %s\n", glewGetErrorString(err));
		return 1;
	}

	SetupRC();

	glutMainLoop();
	return 0;
}

 

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