// TypeID.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <iostream>
using namespace std;
int main( void )
{
// sample 1
cout << typeid(1.1f).name() << endl;
// sample 2
class Base1
{
};
class Derive1 : public Base1
{
};
Derive1 d1;
Base1& b1 = d1;
cout << typeid(b1).name() << endl; // 输出"class Base1",因为Derive1和Base1之间没有多态性
// sample 3, 编译时需要加参数 /GR
class Base2
{
virtual void fun( void ) {}
};
class Derive2 : public Base2
{
};
Derive2 d2;
Base2& b2 = d2;
cout << typeid(b2).name() << endl; // 输出"class Derive2",因为Derive1和Base1之间有了多态性
// sample 4
class Derive22 : public Base2
{
};
// 指针强制转化失败后可以比较指针是否为零,而引用却没办法,所以引用制转化失败后抛出异常
Derive2* pb1 = dynamic_cast<Derive2*>(&b2);
cout << boolalpha << (0!=pb1) << endl; // 输出"true",因为b2本身就确实是Derive2
Derive22* pb2 = dynamic_cast<Derive22*>(&b2);
cout << boolalpha << (0!=pb2) << endl; // 输出"true",因为b2本身不是Derive2
try {
Derive2& rb1 = dynamic_cast<Derive2&>(b2);
cout << "true" << endl;
} catch( bad_cast )
{
cout << "false" << endl;
}
try {
Derive22& rb2 = dynamic_cast<Derive22&>(b2);
cout << "true" << endl;
} catch( ... ) // 应该是 bad_cast,但不知道为什么在VC++6.0中却不行
{
cout << "false" << endl;
}
return 0;
}
/*
float
class Base1
class Derive2
true
false
true
false
*/
TypeID.cpp
最新推荐文章于 2023-04-23 22:50:21 发布