你好,需要用到Windows API中的Direct3D来绘制文字。以下是一个简单的示例代码:
```c++
#include <Windows.h>
#include <d3d9.h>
#include <d3dx9.h>
#pragma comment(lib, "d3d9.lib")
#pragma comment(lib, "d3dx9.lib")
LPDIRECT3D9 g_pD3D = NULL;
LPDIRECT3DDEVICE9 g_pd3dDevice = NULL;
ID3DXFont* g_pFont = NULL;
LRESULT CALLBACK WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg)
{
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, msg, wParam, lParam);
}
return 0;
}
void InitD3D(HWND hWnd)
{
g_pD3D = Direct3DCreate9(D3D_SDK_VERSION);
D3DPRESENT_PARAMETERS d3dpp;
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
g_pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &g_pd3dDevice);
D3DXCreateFont(g_pd3dDevice, 20, 0, FW_NORMAL, 0, FALSE, DEFAULT_CHARSET,
OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE,
TEXT("Arial"), &g_pFont);
}
void Render()
{
g_pd3dDevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 255), 1.0f, 0);
g_pd3dDevice->BeginScene();
RECT rct = { 10, 10, 400, 200 };
g_pFont->DrawText(NULL, TEXT("Hello, World!"), -1, &rct, DT_LEFT, D3DCOLOR_XRGB(255, 255, 255));
g_pd3dDevice->EndScene();
g_pd3dDevice->Present(NULL, NULL, NULL, NULL);
}
void Cleanup()
{
if (g_pFont != NULL)
g_pFont->Release();
if (g_pd3dDevice != NULL)
g_pd3dDevice->Release();
if (g_pD3D != NULL)
g_pD3D->Release();
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nCmdShow)
{
WNDCLASSEX wc;
ZeroMemory(&wc, sizeof(wc));
wc.cbSize = sizeof(wc);
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = WndProc;
wc.hInstance = hInstance;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.lpszClassName = TEXT("MyWindowClass");
RegisterClassEx(&wc);
HWND hWnd = CreateWindowEx(0, TEXT("MyWindowClass"), TEXT("My Window"),
WS_OVERLAPPEDWINDOW, 0, 0, 800, 600, NULL, NULL, hInstance, NULL);
InitD3D(hWnd);
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
MSG msg;
ZeroMemory(&msg, sizeof(msg));
while (msg.message != WM_QUIT)
{
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
Render();
}
}
Cleanup();
return (int)msg.wParam;
}
```
这个例子创建了一个窗口,并用D3D绘制了一段文字。你可以将代码放到AC.exe的进程中,但需要注意以下几点:
1. 你需要获取AC.exe的窗口句柄。
2. 你需要在AC.exe的进程中加载D3D库,并调用Windows API中的函数来创建D3D设备。
3. 你需要在AC.exe的进程中创建字体对象,将字体绘制到D3D设备上。
由于涉及到跨进程操作,以上做法可能会被某些杀软或防护软件视为可疑行为。建议在开发过程中注意安全性和法律合规性。