创建一个Direct3D设备g_pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd,

int main(int argc, char* argv[])  
{  
  WinMain(GetModuleHandle(0),NULL,NULL,0);  
  return 0;  
}  


//创建程序的窗口
    HWND hWnd = CreateWindow("DX Project 1", "www.andypike.com: Tutorial 1", 
                              WS_OVERLAPPEDWINDOW, 50, 50, 500, 500,
                              GetDesktopWindow(), NULL, wc.hInstance, NULL);

    //Initialize Direct3D
//初始化Direct3D
    if(SUCCEEDED(InitialiseD3D(hWnd)))
    { 
        //Show our window
//显示我们的窗口
        ShowWindow(hWnd, SW_SHOWDEFAULT);
        UpdateWindow(hWnd);

        //Start game running: Enter the game loop
//开始程序的运行:进入游戏循环
        GameLoop();
    }
/

HRESULT InitialiseD3D(HWND hWnd)

//创建一个Direct3D设备
    if(FAILED(g_pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, 
                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &g_pD3DDevice)))
    {
        return E_FAIL;
    }


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你好,需要用到Windows API中的Direct3D来绘制文字。以下是一个简单的示例代码: ```c++ #include <Windows.h> #include <d3d9.h> #include <d3dx9.h> #pragma comment(lib, "d3d9.lib") #pragma comment(lib, "d3dx9.lib") LPDIRECT3D9 g_pD3D = NULL; LPDIRECT3DDEVICE9 g_pd3dDevice = NULL; ID3DXFont* g_pFont = NULL; LRESULT CALLBACK WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch (msg) { case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, msg, wParam, lParam); } return 0; } void InitD3D(HWND hWnd) { g_pD3D = Direct3DCreate9(D3D_SDK_VERSION); D3DPRESENT_PARAMETERS d3dpp; ZeroMemory(&d3dpp, sizeof(d3dpp)); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; g_pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &g_pd3dDevice); D3DXCreateFont(g_pd3dDevice, 20, 0, FW_NORMAL, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, TEXT("Arial"), &g_pFont); } void Render() { g_pd3dDevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 255), 1.0f, 0); g_pd3dDevice->BeginScene(); RECT rct = { 10, 10, 400, 200 }; g_pFont->DrawText(NULL, TEXT("Hello, World!"), -1, &rct, DT_LEFT, D3DCOLOR_XRGB(255, 255, 255)); g_pd3dDevice->EndScene(); g_pd3dDevice->Present(NULL, NULL, NULL, NULL); } void Cleanup() { if (g_pFont != NULL) g_pFont->Release(); if (g_pd3dDevice != NULL) g_pd3dDevice->Release(); if (g_pD3D != NULL) g_pD3D->Release(); } int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { WNDCLASSEX wc; ZeroMemory(&wc, sizeof(wc)); wc.cbSize = sizeof(wc); wc.style = CS_HREDRAW | CS_VREDRAW; wc.lpfnWndProc = WndProc; wc.hInstance = hInstance; wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.lpszClassName = TEXT("MyWindowClass"); RegisterClassEx(&wc); HWND hWnd = CreateWindowEx(0, TEXT("MyWindowClass"), TEXT("My Window"), WS_OVERLAPPEDWINDOW, 0, 0, 800, 600, NULL, NULL, hInstance, NULL); InitD3D(hWnd); ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); MSG msg; ZeroMemory(&msg, sizeof(msg)); while (msg.message != WM_QUIT) { if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { TranslateMessage(&msg); DispatchMessage(&msg); } else { Render(); } } Cleanup(); return (int)msg.wParam; } ``` 这个例子创建了一个窗口,并用D3D绘制了一段文字。你可以将代码放到AC.exe的进程中,但需要注意以下几点: 1. 你需要获取AC.exe的窗口句柄。 2. 你需要在AC.exe的进程中加载D3D库,并调用Windows API中的函数来创建D3D设备。 3. 你需要在AC.exe的进程中创建字体对象,将字体绘制到D3D设备上。 由于涉及到跨进程操作,以上做法可能会被某些杀软或防护软件视为可疑行为。建议在开发过程中注意安全性和法律合规性。

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