"""
敌人间隔发射子弹示例,本程序演示了敌人自动周期性的发射子弹
"""
import arcade
import os
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
SCREEN_TITLE = "arcade敌人飞船间隔发射子弹示例,译:lixingqiu"
class MyGame(arcade.Window):
""" 继承自窗口的游戏类 """
def __init__(self):
super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
# 设置工作目录,这是为python -m启动程序而设
file_path = os.path.dirname(os.path.abspath(__file__))
os.chdir(file_path)
arcade.set_background_color(arcade.color.BLACK)
# 帧计数器
self.frame_count = 0
self.player_list = arcade.SpriteList()
self.enemy_list = arcade.SpriteList()
self.bullet_list = arcade.SpriteList()
# 增加玩家飞船
self.player = arcade.Sprite("images/playerShip1_orange.png", 0.5)
self.player_list.append(self.player)
# 增加左上角飞船
enemy = arcade.Sprite("images/playerShip1_green.png", 0.5)
enemy.center_x = 120
enemy.center_y = SCREEN_HEIGHT - enemy.height
enemy.angle = 180
self.enemy_list.append(enemy)
# 增加右上角飞船
enemy = arcade.Sprite("images/playerShip1_green.png", 0.5)
enemy.center_x = SCREEN_WIDTH - 120
enemy.center_y = SCREEN_HEIGHT - enemy.height
enemy.angle = 180
self.enemy_list.append(enemy)
def on_draw(self):
"""渲染屏幕 """
arcade.start_render()
self.enemy_list.draw()
self.bullet_list.draw()
self.player_list.draw()
def update(self, delta_time):
"""本方法每帧运行一次,游戏逻辑可设在这里。 """
# 帧计数器
self.frame_count += 1
# 遍历我们这里的每个敌人
for enemy in self.enemy_list:
# 每120帧发射一个激光
if self.frame_count % 120 == 0:
bullet = arcade.Sprite("images/laserBlue01.png")
bullet.center_x = enemy.center_x
bullet.angle = -90 # 子弹的方向
bullet.top = enemy.bottom
bullet.change_y = -2
self.bullet_list.append(bullet)
# 删除超出边界的子弹
for bullet in self.bullet_list:
if bullet.top < 0:
bullet.kill()
self.bullet_list.update()
def on_mouse_motion(self, x, y, delta_x, delta_y):
"""
Called whenever the mouse moves.
"""
self.player.center_x = x
self.player.center_y = 20
def main():
MyGame()
arcade.run()
if __name__ == "__main__":
main()