SkeletalAnimation继承AnimationComponent 回调方法跟其他动画一样
@property({type: SkeletalAnimation, displayName: "主模型动作"})
public CocosAnim: SkeletalAnimation|null = null;
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this.CocosAnim.once(SkeletalAnimation.EventType.FINISHED,this.animationEvent.bind(this), this.node);
this.CocosAnim.once(SkeletalAnimation.EventType.STOP,this.animationEvent.bind(this), this.node);
this.CocosAnim.once(SkeletalAnimation.EventType.PAUSE,this.animationEvent.bind(this), this.node);
this.CocosAnim.once(SkeletalAnimation.EventType.PLAY,this.animationEvent.bind(this), this.node);
this.CocosAnim.once(SkeletalAnimation.EventType.LASTFRAME,this.animationEvent.bind(this), this.node);
this.CocosAnim.play("Swiming")