/**
Defines the oder in which the nodes are renderer.
Nodes that have a Global Z Order lower, are renderer first.
In case two or more nodes have the same Global Z Order, the oder is not guaranteed.
The only exception if the Nodes have a Global Z Order == 0. In that case, the Scene Graph order is used.
By default, all nodes have a Global Z Order = 0. That means that by default, the Scene Graph order is used to render the nodes.
Global Z Order is useful when you need to render nodes in an order different than the Scene Graph order.
Limitations: Global Z Order can't be used used by Nodes that have SpriteBatchNode as one of their acenstors.
And if ClippingNode is one of the ancestors, then "global Z order" will be relative to the ClippingNode.
@see `setLocalZOrder()`
@see `setVertexZ()`
@since v3.0
*/
virtual void setGlobalZOrder(float globalZOrder);
今天写代码,准备在最上层加一个label来显示分数,因为之前为了省事儿给好多node设置了GlobalZOrder,可是新添加的这个label一直被上层的node给挡住。
上网查了查才知道:
"Limitations: Global Z Order can't be used used by Nodes that have SpriteBatchNode as one of their censors."
class CC_DLL Label : public SpriteBatchNode, public LabelProtocol
Label是继承了SpriteBatchNode,所以Label设置setGlobalZOrder无效。也没想到解决办法,还是去掉用的setGlobalZOrder吧。