题目:给bomb catching游戏增加些难度,添加一个vel_x变量并且使用它(和当前的vel_y一起)来移动炸弹,让炸弹按照一定的角度落下!,确保使用一个较小的vel_x值,以免炸弹还没有到达底部就跑出屏幕的左边界和右边界之外了。
没什么好说的,为了避免倾斜出界得不了分顺便加了个反弹。
#Bomb Catcher Game
#Chapter 4
import sys,random,time,pygame,math
from pygame.locals import *
def print_text(font,x,y,text,color=(255,255,255)):
imgText = font.render(text,True,color)
screen.blit(imgText,(x,y))
#main program
pygame.init()
screen=pygame.display.set_mode((600,500))
pygame.display.set_caption("Bomb Catcher Game")
font1=pygame.font.Font(None, 24)
font2=pygame.font.Font(None, 50)
pygame.mouse.set_visible(False)
white=255,255,0
red=220,50,50
yellow=230,230,50
black=0,0,0
lives=3
score=0
game_over=True
mouse_x=mouse_y=0
pos_x=300
pos_y=460
bomb_x=random.randint(0, 500)
bomb_y=-50
line_x=bomb_x
line_y=bomb_y-70
vel_y=0.6
vel_x=0.1
waiting=False
seconds=2
#repeating loop
while True:
for event in pygame.event.get():
if event.type==QUIT:
sys.exit()
elif event.type==MOUSEMOTION:
mouse_x,mouse_y=event.pos
move_x,move_y=event.rel
elif event.type==MOUSEBUTTONUP:
if game_over:
game_over=False
lives=3
score=0
keys=pygame.key.get_pressed()
if keys[K_ESCAPE]:
sys.exit()
screen.fill((0,0,100))
if game_over:
print_text(font1, 100, 200, "<Click to play>")
else:
#move the bomb
bomb_y+=vel_y
line_y+=vel_y
line_x+=vel_x
bomb_x+=vel_x
r=random.randint(0,255)
g=random.randint(0,255)
b=random.randint(0,255)
#炸弹x轴方向进行转向
if bomb_x>570 or bomb_x<30:
vel_x=-vel_x
#has the player miss the bomb?
if bomb_y>500 and waiting==False:
lives-=1
waiting=True
clock_start=time.perf_counter()#炸弹触底后进行起始计时
if lives ==0:
game_over=True
#see if player has catch the bomb
elif bomb_y>pos_y and waiting==False:
if bomb_x>pos_x and bomb_x<pos_x+120:
score+=10
bomb_x=random.randint(0, 500)
bomb_y=-50
line_x=bomb_x
line_y=bomb_y-70
if waiting==True:
current=time.perf_counter()-clock_start
if seconds-current>0:
print_text(font2, 250, 230, "BOOM!",yellow)
print_text(font1, 250, 270, "wait for "+str(round(seconds-current,1))+" s")
else:
waiting=False
bomb_x=random.randint(0, 500)
bomb_y=-50
line_x=bomb_x
line_y=bomb_y-70
color=r,g,b
#draw the bomb
start_angle = math.radians(135)
end_angle = math.radians(180)
pygame.draw.circle(screen, black, (bomb_x-4,int(bomb_y)-4), 30,0)
pygame.draw.circle(screen, yellow, (bomb_x,int(bomb_y)), 30,0)
pygame.draw.arc(screen,color,(line_x,int(line_y),100,100),start_angle,end_angle,5)
#set basket postion
pos_x=mouse_x
if pos_x<0:
pos_x=0
elif pos_x>500:
pos_x=500
#draw the basket
pygame.draw.rect(screen,black,(pos_x-4,pos_y-4,120,40),0)
pygame.draw.rect(screen,red,(pos_x,pos_y,120,40),0)
#print of lives
print_text(font1, 0, 0, "lives:"+str(lives))
#print score
print_text(font1, 500, 0, "score:"+str(score))
pygame.display.update()