大多数摄像机厂家的码流输出主流YUV420planar格式,即先连续存储所有像素点的Y,紧接着存储所有像素点的U,随后是所有像素点的V。
但是在实际应用中发现虽同为YUV420p格式,仍存在一些差异。
如:大华摄像机的为YUV,而海康的为YVU,数据量一致,但UV数据位置反了。
所以在YUV转RGB的时候,采用OpenCV转换函数cv::cvtColor的转换类型也不一样,前者为CV_YUV2BGR_I420,后者为CV_YUV2BGR_YV12。
C++实现如下:
bool YUV420ToBGR24( unsigned char* pY, unsigned char* pU, unsigned char* pV, unsigned char* pRGB24, int width, int height)
{
int yIdx, uIdx, vIdx, idx;
int offset = 0;
for (int i = 0; i < height; i++)
{
for (int j = 0; j < width; j++)
{
yIdx = i * width + j;
vIdx = (i / 4)* width + j / 2;
uIdx = (i / 4)* width + j / 2;
int R = (pY[yIdx] - 16) + 1.370805 * (pV[uIdx] - 128); // r分量
int G = (pY[yIdx] - 16) - 0.69825 * (pV[uIdx] - 128) - 0.33557 * (pU[vIdx] - 128); // g分量
int B = (pY[yIdx] - 16) + 1.733221 * (pU[vIdx] - 128); // b分量
R = R < 255 ? R : 255;
G = G < 255 ? G : 255;
B = B < 255 ? B : 255;
R = R < 0 ? 0 : R;
G = G < 0 ? 0 : G;
B = B < 0 ? 0 : B;
pRGB24[offset++] = (unsigned char)R;
pRGB24[offset++] = (unsigned char)G;
pRGB24[offset++] = (unsigned char)B;
}
}
return true;
}
具体参考
https://www.cnblogs.com/luoyinjie/p/7219319.html
https://blog.csdn.net/fuhanga123/article/details/51593794