最基本的路线算法

就是硬算,没有捷径

#include <iostream>
#include<stack>
using namespace std;
#define ROW 10
#define COL   10

struct Path{
    int x;
    int y;
    bool isFind;
};

enum direct{
    P_up,
    P_left,
    P_down,
    P_right
}dir;

void map(int Map[10][10])
{
    for(int i=0;i<10;i++)
    {
        for(int j=0;j<10;j++)
        {
            if(Map[i][j]==1)
            {
                cout<<"墙";
            }
            else {
                cout<<"  ";
            }
        }
        cout<<endl;
    }
}

void mapment(Path path[][10],int Map[10][10])
{
    for(int i=0;i<10;i++)
    {
        for(int j=0;j<10;j++)
        {
            if(Map[i][j]==1)
            {
                path[i][j].x=j;
                path[i][j].y=i;
                path[i][j].isFind=true;
                cout<<"墙";
            }
            else {
                path[i][j].x=j;
                path[i][j].y=i;
                path[i][j].isFind=false;
                cout<<"  ";
            }
        }
        cout<<endl;
    }
}


int main()
{
    int Map[ROW][COL]={
        {1,1,1,1,1,1,1,1,1,1},
        {1,0,1,1,1,1,1,1,1,1},
        {1,0,1,1,1,1,1,1,1,1},
        {1,0,1,0,1,0,0,1,1,1},
        {1,0,0,0,0,0,1,1,1,1},
        {1,0,1,0,1,0,1,1,1,1},
        {1,0,1,1,1,0,1,0,1,1},
        {1,0,1,1,1,0,0,0,1,1},
        {1,1,1,1,1,1,1,0,1,1},
        {1,1,1,1,1,1,1,1,1,1},
    };

    //system("cls");
    //map(Map);
    stack<Path> pathstack;
    Path begin = {1,1,true};
    Path end = {7,8,false};
    Path now[10][10]={};
    mapment(now,Map);

    Path current = begin;

    while(1)
    {
        int row=current.y;
        int col = current.x;
        switch (P_up)
        {
        case P_up:    
            if(now[--row][col].isFind==false)
            { 
                if(row==end.y&&col==end.x)//判断是否为终点
                {
                     cout<<"终点0"<<endl;
                    pathstack.push(now[row][col]);
                    while(!pathstack.empty())
                    {
                        cout<<"("<<pathstack.top().x<<","<<pathstack.top().y<<")"<<endl;
                        pathstack.pop();
                    }
                    return 0;
                }
                current.x=col;
                current.y=row;
                now[row][col].isFind=true;
                pathstack.push(now[row][col]);
                break;
            }
            else{

            };
        case P_left:
            if(now[++row][--col].isFind==false)
            {
                if(row==end.y&&col==end.x)//判断是否为终点
                {
                     cout<<"终点1"<<endl;
                    pathstack.push(now[row][col]);
                    while(!pathstack.empty())
                    {
                        cout<<"("<<pathstack.top().x<<","<<pathstack.top().y<<")"<<endl;
                        pathstack.pop();
                    }
                    return 0;
                }
                current.x=col;
                current.y=row;
                now[row][col].isFind=true;
                pathstack.push(now[row][col]);
                break;
            }
            else {

            };
        case P_down:    
            if(now[++row][++col].isFind==false)
            {
                if(row==end.y&&col==end.x)//判断是否为终点
                {
                    cout<<"终点2"<<endl;
                    pathstack.push(now[row][col]);
                    while(!pathstack.empty())
                    {
                        cout<<"("<<pathstack.top().x<<","<<pathstack.top().y<<")"<<endl;
                        pathstack.pop();
                    }
                    return 0;
                }
                current.x=col;
                current.y=row;
                now[row][col].isFind=true;
                pathstack.push(now[row][col]);
                break;
            }
            else {

            };
        case P_right:
            if(now[--row][++col].isFind==false)
            {
                if(row==end.y&&col==end.x)//判断是否为终点
                {
                     cout<<"终点3"<<endl;
                    pathstack.push(now[row][col]);
                    while(!pathstack.empty())
                    {
                        cout<<"("<<pathstack.top().x<<","<<pathstack.top().y<<")"<<endl;
                        pathstack.pop();
                    }
                    return 0;
                }
                current.x=col;
                current.y=row;
                now[row][col].isFind=true;
                pathstack.push(now[row][col]);
                break;
            }
            else {

            };

        default:
            pathstack.pop();
            current.x=pathstack.top().x;
            current.y=pathstack.top().y;
            break;
        }
    }
    while(!pathstack.empty())
    {
        cout<<"("<<pathstack.top().x<<","<<pathstack.top().y<<")"<<endl;
        pathstack.pop();
    }
    return 0;
}

 

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