1. 文件分类
文件分为两块:
测试模块:test.c文件
游戏模块:game.c和game.h文件
2. 创建游戏菜单
创建游戏菜单,每次游戏开始时,打印出来,供玩家选择
void menu()
{
printf("************************\n");
printf("******** 1.play ********\n");
printf("******** 0.exit ********\n");
printf("************************\n");
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择一个数:");
scanf("%d", &input);
switch (input)
{
case 1:
printf("游戏开始。\n");
game();
break;
case 0:
printf("游戏退出。\n");
break;
default:
printf("输入错误,请重新输入。\n");
}
} while (input);
return 0;
}
3. 创建二维数组(棋盘)并初始化棋盘
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
如果用数字3直接表示时就固定化了,因此可以用宏定义#define使得选择更多样
//初始化数组(棋盘)为空格
void InitBoard(char board[ROW][COL], int row, int col)
{
printf("棋盘如下:\n");
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void game()
{
//char board[3][3] = { 0 };
char board[ROW][COL] = { 0 };
//初始化棋盘
//InitBoard(board, 3, 3);
InitBoard(board, ROW, COL);
}
初始化后我们要写一个函数把棋盘打印出来,才能更好的看到
版本1:打印出来看不到棋盘,全是空格,因此需要调整。
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("%c", board[i][j]);
}
printf("\n");
}
}
版本2,只适用三子棋,比较局面。
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
if (i < row - 1)
{
printf("---|---|---\n");
}
}
}
最终版本:具有更好的灵活性。
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
棋盘打印如下:
4. 电脑下棋
电脑在棋盘上随机下棋,当棋盘上为空格时,将空格改为'#'。
随机生成坐标,需要使用rand函数、srand函数、time函数。srand函数只要调用一次,放在主函数中。
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑下棋->\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
5. 玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家下棋->\n");
while (1)
{
printf("请输入坐标,用空格隔开:");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标已被占用,请重新输入。\n");
}
}
else
{
printf("输入坐标有误,请重新输入。\n");
}
}
}
6. 判断输赢
在玩家和电脑下完棋之后都需要判断输赢情况,
玩家赢:返回'*';
电脑赢:返回'#';
平局:返回'Q';
继续 :返回'C';
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
//判断行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
//判断列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
return board[0][0];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
return board[1][1];
//平局
if (IsFull(board, row, col) == 1)
{
return 'Q';
}
//继续
return 'C';
}
玩家赢:
电脑赢:
平局:
7. 完整代码
test.c文件
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("************************\n");
printf("******** 1.play ********\n");
printf("******** 0.exit ********\n");
printf("************************\n");
}
void game()
{
char board[ROW][COL] = { 0 };
//初始化棋盘
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
char ret = 0;
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
//电脑下棋
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
}
if (ret == '#')
printf("电脑赢\n");
else if (ret == '*')
printf("玩家赢\n");
else
printf("平局\n");
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择一个数:");
scanf("%d", &input);
switch (input)
{
case 1:
printf("游戏开始。\n");
game();
break;
case 0:
printf("游戏退出。\n");
break;
default:
printf("输入错误,请重新输入。\n");
}
} while (input);
return 0;
}
game.h文件
#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//判断输赢
//玩家赢 - '*'
//电脑赢 - '#'
//平局 - 'Q'
//继续 - 'C'
char IsWin(char board[ROW][COL], int row, int col);
game.c文件
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//初始化数组(棋盘)为空格
void InitBoard(char board[ROW][COL], int row, int col)
{
printf("棋盘如下:\n");
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//版本1,打印出来看不到棋盘
//void DisplayBoard(char board[ROW][COL], int row, int col)
//{
// int i = 0;
// for (i = 0; i < row; i++)
// {
// int j = 0;
// for (j = 0; j < col; j++)
// {
// printf("%c", board[i][j]);
// }
// printf("\n");
// }
//}
//版本2,只适用三子棋
//void DisplayBoard(char board[ROW][COL], int row, int col)
//{
// int i = 0;
// for (i = 0; i < row; i++)
// {
// printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
// if (i < row - 1)
// {
// printf("---|---|---\n");
// }
// }
//}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家下棋->\n");
while (1)
{
printf("请输入坐标,用空格隔开:");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标已被占用,请重新输入。\n");
}
}
else
{
printf("输入坐标有误,请重新输入。\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑下棋->\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
//判断行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
//判断列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
return board[0][0];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
return board[1][1];
//平局
if (IsFull(board, row, col) == 1)
{
return 'Q';
}
//继续
return 'C';
}
今天的三子棋游戏分享就到这里啦!