对Swin-Transformer的初步理解
Swin-Transformer是微软近期提出将Transformer用到密集图像预测任务中所提出的一种可作为骨干的Transformer骨干,目前正在各大CV领域疯狂屠榜!
Introduction
目前Transformer应用到图像领域主要有两大挑战:
- 视觉目标变化大,在不同的场景下视觉Transfrmer(如VIT)的性能未必好
- 图像分辨率高,像素点多,Transformer基于全局自注意力的计算导致计算量比较大
针对上述问题 Swin-Transformer架构被提出,这种架构包含滑窗操作,具有层级设计,其中滑窗操作包括不重叠的local window,和重叠的cross-window。在窗口中计算各自的注意力,这样做的好处是既能引入CNN卷积操作的局限性,另一方面能节省计算量。
Swin-Transformer
整体结构
整个模型采取层次化的设计(主流做法),一共有4个Stage,每个Stage通过Patch Merging来缩小输入特征图的分辨率(这点和CNN一样通过逐层来扩大感受野)。
- 在输入开始,做一个Patch Embedding/Patch Partition,将图片切成一个个小块,并嵌入到Embedding。
- 在每个Stage中,由Patch Merging和多个Block(上图右侧) 组成。
- 其中Patch Merging模块的作用是在每个Stage开头来降低图片分辨率。
- Block 块如图右所示,主要由LN(LayerNnorm),W MSA(Window Attention),MLP,SW MSA(Shifted Window Attention)
class SwinTransformer(nn.Module):
def __init__(self, img_size=224, patch_size=4, in_chans=3, num_class=1000,
embed_dim = 96, depths=[2, 2, 6, 2], num_heads=[3, 6, 12, 24],
window_size=7, mlp_ratio = 4, qkv_bias = True, qk_scale=None,
drop_rate = 0., attn_drop_rate=0., drop_path_rate=0.1,
norm_layer=nn.LayerNorm, ape = False, patch_norm=True,
use_checkpoint=False, **kwargs):
super(SwinTransformer, self).__init__()
self.num_class = num_class
self.num_layers = len(depths)
self.embed_dim = embed_dim
self.ape = ape
self.patch_norm = patch_norm
self.num_features = int(embed_dim * 2 ** (self.num_layers - 1))
self.mlp_ratio = mlp_ratio
#split image into non-overlapping patches
self.patch_embed = PatchEmbed(
img_size=img_size, patch_size=patch_size, in_chans=in_chans, embed_dim=embed_dim,
norm_layer=norm_layer if self.patch_norm else None)
num_patches = self.patch_embed.num_patches
patches_resolution = self.patch_embed.patchs_resolution
self.patches_resloution = patches_resolution
# absolute position embedding
if self.ape:
self.absolute_pos_embed = nn.Parameter(torch.zeros(1, num_patches, embed_dim))
trunc_normal_(self.absolute_pos_embed, std=.02)
self.pos_drop = nn.Dropout(p=drop_rate)
# stochastic depth 随机深度
dpr = [x.item() for x in torch.linspace(0, drop_path_rate, sum(depths))]
# build layer
self.layers = nn.ModuleList()
for i_layer in range(self.num_layers):
layer = BasicLayer(dim = int(embed_dim * 2 ** i_layer),
input_resolution = (patches_resolution[0] // (2 ** i_layer),
patches_resolution[1] // (2 ** i_layer)),
depth = depths[i_layer],
num_heads = num_heads[i_layer],
window_size = window_size,
mlp_ratio = mlp_ratio,
qkv_bias = qkv_bias,qk_scale=qk_scale,
drop_path = dpr[sum(depths[:i_layer]):sum(depths[:i_layer + 1])],
norm_layer = norm_layer,
downsample = PatchMerging if (i_layer < self.num_layers -1) else None,
use_checkpoint = use_checkpoint)
self.layers.appens(layer)
self.norm = norm_layer(self.num_features)
self.avgpool = nn.AdaptiveAvgPool1d(1)
self.apply(self._init_weights)
def _int_weights(self,m):
if isinstance(m, nn.Linear):
trunc_normal_(m.weight, std=.02)
if isinstance(m, nn.Linear) and m.bias is not None:
nn.init.constant_(m.bias, 0)
elif isinstance(m, nn.LayerNorm):
nn.init.constant_(m.bias, 0)
nn.init.constant_(m.weight, 1.0)
def forward_features(self, x):
x = self.patch_embed(x)
if self.ape:
x += self.absolute_pos_embed
x = self.pos_drop(x)
for layer in self.layers:
x = layer(x)
x = self.norm(x)
x = self.avgpool(x.transpose(1, 2))
x = torch.flatten(x, 1)
return x
def forward(self, x):
x = self.forward_features(x)
return x
与VIT的差别之处:
- VIT在输入会给Embedding(Patch Embeding前)进行位置编码。而Swin-Transformer中的此处位置编码是个可选项(self.ape=True/False),Swin-Transformer的位置编码是在计算Attention的时候做了个相对位置编码
Patch Embedding(Partition)
在将图片输入进Block之前,需要将图片切成一个个Patch,然后嵌入向量。
具体做法:将原始图片裁成一个个window_size * window_size的窗口大小,然后进行嵌入向量,这里的做法可以使用二维卷积层,将stride,kernel-size,设置为window_size大小。设定输出通道来确定嵌入向量的大小,然后将H,W维度展开,并移到第一维度
class PatchEmbed(nn.Module):
def __init__(self, img_size=224, patch_size=4, in_chans=3, embed_dim=96, norm_layer=None):
super(PatchEmbed, self).__init__()
img_size = to_2tuple(img_size)
patch_size = to_2tuple(patch_size)
patchs_resolution = [img_size[0] // patch_size[0], img_size[1] // patch_size[1]]
self.img_size = img_size
self.patch_size = patch_size
self.patchs_resolution = patchs_resolution
self.num_patches = patchs_resolution[0] * patchs_resolution[1]
self.in_chans = in_chans
self.embed_dim = embed_dim
self.proj = nn.Conv2d(in_chans, embed_dim, kernel_size=patch_size, stride=patch_size)
if norm_layer is not None:
self.norm = norm_layer(embed_dim)
else:
self.norm = None
def forward(self, x):
B, C, H, W = x.shape
assert H == self.img_size[0] and W == self.img_size[1], \
f"Input image size ({H}*{W}) doesn't match model({self.img_size[0]}*{self.img_size[1]})"
x = self.proj(x).flatten(2).transpose(1, 2)
# x的维度变化
# (B,96,224/4,224/4)
# (B,96,56*56)
# (B,56*56,96)
if self.norm is not None:
x = self.norm(x)
return x
Patch Merging
此模块的作用是在每个Stage之前进行下采样,用于缩小分辨率,调整通道数,进而形成层次化的设计,同时也能节省一定的计算量。
CNN中,使用Stride>1的卷积来下采样
每次降采样都是2倍,因此在行和列方向上间隔2选取元素。
然后拼接到一起作为一整个张量,最后展开。此时通道位数会变成原来的4倍(保持总的不变),此时在通过一个全连接层再调整通道维度为原来的2倍。
class PatchMerging(nn.Module):
def __init__(self, input_resolution, dim, norm_layer=nn.LayerNorm):
super(self).__init__()
self.input_resolution = input_resolution
self.dim = dim
self.reduction = nn.Linear(4 * dim, 2* dim, bias = False)
self.norm =norm_layer(4 * dim)
def forward(self, x):
# X (B,H*W,C)
H, W = self.input_resolution
B, L, C = x.shape
assert L == H * W, "input feature has wrong size"
assert H % 2 == 0 and W % 2 == 0,f"x size ({H}*{W}) are nor even(偶数)"
x = x.view(B, H, W, C)
x0 = x[:, 0::2, 0::2, :]
x1 = x[:, 1::2, 0::2, :]
x2 = x[:, 0::2, 1::2, :]
x3 = x[:, 1::2, 1::2, :]
x = torch.cat([x0,x1,x2,x3], -1)
x = x.view(B, -1, 4 * C)
x = self.norm(x)
x =self.reduction(x)
return x
Window Partition/Reverse
Window partition函数用于对张量划分窗口,指定窗口大小。将原本的张量变成num_windows * B,Window_size,Window_size,C,其中 num_windows= (H//Window_size) * (W/Window_size),也就是窗口的个数,而Window_reverse则是对应的逆过程。
def window_partition(x, window_size):
B, H, W, C = x.shape
x = x.view(B, H//window_size, window_size, W//window_size, window_size, C)
windows = x.permute(0,1,3,2,4,5).contiguous().view(-1, window_size, window_size, C)
return windows
def window_reverse(windows, window_size, H, W):
B = int(windows.shape[0] / (H * W / window_size / window_size))
x = windows.view(B, H // window_size, W // window_size, window_size, window_size, -1)
x = x.permute(0,1,3,2,4,5).contiguous().view*(B, H, W, -1)
return x
Window Attention
本文关键,传统的Transformer都是基于全局来计算注意力的,因此计算量高。而Swin_Transformer则将注意力的计算限制在每个窗口内,从而减少了计算量。
主要区别是在原始计算Attention的公式中的Q,K时加入了相对位置编码,后续试验证明相对位置编码的加入提升了模型性能。
class WindowAttention(nn.Module):
def __init__(self, dim, window_size, num_heads, qkv_bias=True, qk_scale=None, attn_drop=0., proj_drop=0.):
super().__init__()
self.dim = dim
self.window_size = window_size
self.num_heads = num_heads
head_dim = dim // self.num_heads
self.scale = qk_scale or head_dim ** -0.5
self.relative_position_bias_table = nn.Parameter(
torch.zeros((2 * window_size[0] - 1) * (2 * window_size[1] - 1, num_heads))
)
coords_h = torch.arrange(self.window_size[0])
coords_w = torch.arrange(self.window_size[1])
coords = torch.stack(torch.meshgrid([coords_h, coords_w]))
coords_flatten = torch.flatten(coords,1)
relative_coords = coords_flatten[:, :, None] - coords_flatten[:, None, :]
relative_coords = relative_coords.permute(1,2,0).contiguous()
relative_coords[:, :, 0] += self.window_size[0] - 1
relative_coords[:, :, 1] += self.window_size[1] - 1
relative_coords[:, :, 0] *= 2 * self.window_size[1] -1
self.relative_position_index = relative_coords.sum(-1)
self.register_buffer("relative_position_index", self.relative_position_index)
self.qkv = nn.Linear(dim, dim*3, bias=qkv_bias)
self.attn_drop = nn.Dropout(attn_drop)
self.proj = nn.Linear(dim, dim)
self.proj_drop = nn.Dropout(proj_drop)
trunc_normal_(self.relative_position_bias_table, std=.02)
self.softmax = nn.Softmax(dim=-1)
def forward(self, x, mask=None):
B_, N, C = x.shape
qkv = self.qkv(x).reshape(B_, N, 3, self.num_heads, C // self.num_heads).permute(2, 0, 3, 1, 4)
q, k, v = qkv[0], qkv[1], qkv[2]
q = q * self.scale
attn = (q @ k.transpose(-2, -1))
relative_position_bias = self.relative_position_bias_table[self.relative_position_index.view(-1)].view(
self.window_size[0] * self.window_size[1], self.window_size[0] * self.window_size[1], -1)
attn = attn + relative_position_bias.unsqueeze(0)
if mask is not None:
nW = mask.shape[0]
attn = attn.view(B_ // nW, nW, self.num_heads, N, N) + mask.unsqueeze(1).unsqueeze(0)
attn = attn.view(-1, self.num_heads, N, N)
attn = self.softmax(attn)
else:
attn = self.softmax(attn)
attn = self.attn_drop(attn)
x = (attn @ v).transpose(1, 2).reshape(B_, N, C)
x = self.proj(x)
x = self.proj_drop(x)
return x
相对位置编码
首先QK计算出来的Attention张量形状为(numB,num_heads,window_sizewindow_size,window_size*window_size)。对于Attention张量来说,以不同的元素为源点,其他坐标也是不同的,以window_size=2为例,其相对位置编码如下图:
首先,我们使用torch.arrange和torch.meshgrid函数生成对应的坐标:
torch.meshgrid()的功能是生成网格,可以用于生成坐标。函数输入两个数据类型相同的一维张量,两个输出张量的行数为第一个输入张量的元素个数,列数为第二个输入张量的元素个数,当两个输入张量数据类型不同或维度不是一维时会报错。
其中第一个输出张量填充第一个输入张量中的元素,各行元素相同;第二个输出张量填充第二个输入张量中的元素各列元素相同
以window_size=2为例:
coords_h = torch.arange(self.window_size[0])
coords_w = torch.arange(self.window_size[1])
coords = torch.meshgrid([coords_h, coords_w]) # -> 2*(wh, ww)
"""
(tensor([[0, 0],
[1, 1]]),
tensor([[0, 1],
[0, 1]]))
"""
然后堆叠起来,形成一个二维向量
coords = torch.stack(coords) # 2, Wh, Ww
coords_flatten = torch.flatten(coords, 1) # 2, Wh*Ww
"""
tensor([[0, 0, 1, 1],
[0, 1, 0, 1]])
"""
利用广播机制,分别在第一维,第二维插入一个维度,进行广播相减,得到2,whww,whww的张量
relative_coords_first = coords_flatten[:, :, None] # 2, wh*ww, 1
relative_coords_second = coords_flatten[:, None, :] # 2, 1, wh*ww
relative_coords = relative_coords_first - relative_coords_second # 最终得到 2, wh*ww, wh*ww 形状的张量
因为采取的是相减,所以得到的索引是从负数开始的,我们加上偏移量,让其从0 开始
relative_coords = relative_coords.permute(1, 2, 0).contiguous() # Wh*Ww, Wh*Ww, 2
relative_coords[:, :, 0] += self.window_size[0] - 1
relative_coords[:, :, 1] += self.window_size[1] - 1
后面我们需要将其展开成一维偏移量。而对于(1,2)和(2,1)这两个坐标,在二维上是不同的,但是通过将x,y坐标相加转换为一维偏移的时候,他的偏移量是相等的。
所以最后对其中做了个乘法操作,以进行区分
relative_coords[:, :, 0] *= 2 * self.window_size[1] - 1
再看 forward 代码
def forward(self, x, mask=None):
B_, N, C = x.shape
qkv = self.qkv(x).reshape(B_, N, 3, self.num_heads, C // self.num_heads).permute(2, 0, 3, 1, 4)
q, k, v = qkv[0], qkv[1], qkv[2]
q = q * self.scale
attn = (q @ k.transpose(-2, -1))
relative_position_bias = self.relative_position_bias_table[self.relative_position_index.view(-1)].view(
self.window_size[0] * self.window_size[1], self.window_size[0] * self.window_size[1], -1)
attn = attn + relative_position_bias.unsqueeze(0)
if mask is not None:
nW = mask.shape[0]
attn = attn.view(B_ // nW, nW, self.num_heads, N, N) + mask.unsqueeze(1).unsqueeze(0)
attn = attn.view(-1, self.num_heads, N, N)
attn = self.softmax(attn)
else:
attn = self.softmax(attn)
attn = self.attn_drop(attn)
x = (attn @ v).transpose(1, 2).reshape(B_, N, C)
x = self.proj(x)
x = self.proj_drop(x)
return x
- 首先输入张量形状为num_windowsB,window_sizewindow_size,C
- 然后经过self.qkv这个全连接层后进行reshape调增轴的顺序,得到形状为3,num_widowsB,num_heads,window_sizewindow_size,C//num_heads,并分别分配各Q,K,V。
- 根据公式,我们将Q乘以一个scale缩放系数,然后与K(为了满足矩阵相乘的要求,需要将最后两个维度进行交换)进行相乘。得到形状为(num_WindowB,num_heads,window_sizewindow_size,window_size*window_size)的attn张量
- 之前我们针对位置编码设置了个形状为((2window_size-1)(2window_size,num_heads))的可学习变量。我们用计算得到的相对位置编码位置索引 self.relative_position_index选取,得到形状为(window_sizewindow_size,window_size*window_size,num_heads)的编码,加到attn张量上
- 暂不考虑mask的情况,剩下的就是和transformer一样的softmax,dropout,与V矩阵进行相乘,在经过一层全连接层和dropout
Shifted Window Attention
前面的Window Attention是在每个窗口下计算注意力的,为了更好的和其他window进行信息交互,Swin_Transformer还引入了shifted window操作。
左边是没有重叠的Window Attention,而右边则是将窗口进行移位的Shifted Window Attentin。可以看到的思移位后的窗口包含了原本相邻窗口的元素。但这也引入了一个系问题,即windows的个数翻倍了,由原本的四个窗口变成了9个窗口。
在实际代码里,我们是通过对特征图移位,并给Attenton设置mask来间接实现的。能在保持原有的windows个数下,最后的计算结果等价
特征图移位操作
代码里对特征图移位是通过torch.roll来实现的,下面是示意图;
Attention Mask
此处通过设置合理的mask,让Shifted Windowu Attention在与Window Attention相同的窗口个数下,达到等价的计算结果。
首先,对Shift Window后的每个窗口都给上index,并且做一个roll操作(window_size=2,shift_size=1)
我们希望在计算Attention时,让具有相同index 的 QK进行计算,而忽略不同index QK计算结果。
而想在原始4个窗口下得到正确结果,我们必须给Attention的结果加入一个mask(如上图右边所示)
代码如下:
if self.shift_size > 0:
# calculate attention mask for SW-MSA
H, W = self.input_resolution
img_mask = torch.zeros((1, H, W, 1)) # 1 H W 1
h_slices = (slice(0, -self.window_size),
slice(-self.window_size, -self.shift_size),
slice(-self.shift_size, None))
w_slices = (slice(0, -self.window_size),
slice(-self.window_size, -self.shift_size),
slice(-self.shift_size, None))
cnt = 0
for h in h_slices:
for w in w_slices:
img_mask[:, h, w, :] = cnt
cnt += 1
mask_windows = window_partition(img_mask, self.window_size) # nW, window_size, window_size, 1
mask_windows = mask_windows.view(-1, self.window_size * self.window_size)
attn_mask = mask_windows.unsqueeze(1) - mask_windows.unsqueeze(2)
attn_mask = attn_mask.masked_fill(attn_mask != 0, float(-100.0)).masked_fill(attn_mask == 0, float(0.0))
得到的mask
tensor([[[[[ 0., 0., 0., 0.],
[ 0., 0., 0., 0.],
[ 0., 0., 0., 0.],
[ 0., 0., 0., 0.]]],
[[[ 0., -100., 0., -100.],
[-100., 0., -100., 0.],
[ 0., -100., 0., -100.],
[-100., 0., -100., 0.]]],
[[[ 0., 0., -100., -100.],
[ 0., 0., -100., -100.],
[-100., -100., 0., 0.],
[-100., -100., 0., 0.]]],
[[[ 0., -100., -100., -100.],
[-100., 0., -100., -100.],
[-100., -100., 0., -100.],
[-100., -100., -100., 0.]]]]])
在之前的window attention模块的前向代码里,包含这么一段
if mask is not None:
nW = mask.shape[0]
attn = attn.view(B_ // nW, nW, self.num_heads, N, N) + mask.unsqueeze(1).unsqueeze(0)
attn = attn.view(-1, self.num_heads, N, N)
attn = self.softmax(attn)
将mask加到attention的计算结果,并进行softmax。mask的值设置为-100,softmax后就会忽略掉对应的值。
Transformer Block整体架构
两个连续的Block架构如上图所示,需要注意的是一个Stage包含的Block个数必须是偶数,因为需要交替包含一个含有Window Attention的Layer和含有Shifted Window Attention的Layer。
看下Block的forward代码
def forward(self, x):
H, W = self.input_resolution
B, L, C = x.shape
assert L == H * W, "input feature has wrong size"
shortcut = x
x = self.norm1(x)
x = x.view(B, H, W, C)
# cyclic shift
if self.shift_size > 0:
shifted_x = torch.roll(x, shifts=(-self.shift_size, -self.shift_size), dims=(1, 2))
else:
shifted_x = x
# partition windows
x_windows = window_partition(shifted_x, self.window_size) # nW*B, window_size, window_size, C
x_windows = x_windows.view(-1, self.window_size * self.window_size, C) # nW*B, window_size*window_size, C
# W-MSA/SW-MSA
attn_windows = self.attn(x_windows, mask=self.attn_mask) # nW*B, window_size*window_size, C
# merge windows
attn_windows = attn_windows.view(-1, self.window_size, self.window_size, C)
shifted_x = window_reverse(attn_windows, self.window_size, H, W) # B H' W' C
# reverse cyclic shift
if self.shift_size > 0:
x = torch.roll(shifted_x, shifts=(self.shift_size, self.shift_size), dims=(1, 2))
else:
x = shifted_x
x = x.view(B, H * W, C)
# FFN
x = shortcut + self.drop_path(x)
x = x + self.drop_path(self.mlp(self.norm2(x)))
return x
整体流程如下:
- 先对特征图进行LayerNorm
- 通过 self.shifted_size 决定是否需要对特征图进行shift
- 然后将特征图切成一个个窗口
- 计算Attention,通过self.attn_mask来区分Window Attention还是shift-Window Attention
- 将各个窗口合并回来
- 如果之间有shift操作,此时进行reverse shift,把之前的shift操作恢复
- 做dropout和残差连接
- 再通过一层LayerNorm+全连接层,以及dropout和残差连