Bloom 辉光
本文档主要是对Unity官方手册的个人理解与总结(其实以翻译记录为主:>)
仅作为个人学习使用,不得作为商业用途,欢迎转载,并请注明出处。
文章中涉及到的操作都是基于Unity2018.3版本
参考链接:https://github.com/Unity-Technologies/PostProcessing/wiki/Bloom
Bloom is an effect used to reproduce an imaging artifact of real-world cameras. The effect produces fringes of light extending from the borders of bright areas in an image, contributing to the illusion of an extremely bright light overwhelming the camera or eye capturing the scene.
Bloom是一种用于再现仿造真实世界中摄像机的成像的效果。这种效果会从图像中明亮区域的边缘延伸出光线的条纹,造成一种极其明亮的光线导致相机或眼睛捕捉场景的错觉。
Lens Dirt applies a fullscreen layer of smudges or dust to diffract the Bloom effect. This is commonly used in modern first person shooters.
镜头污浊 应用全屏污迹或灰尘衍射辉光效果。这在现代第一人称射击游戏