vtk 12 cone

#include <vtkSmartPointer.h>

#include <vtkConeSource.h>

#include <vtkPolyData.h>

#include <vtkPolyDataMapper.h>

#include <vtkImageData.h>

#include <vtkActor.h>

#include <vtkRenderer.h>

#include <vtkRenderWindow.h>

#include <vtkRenderWindowInteractor.h>


#include "vtkAutoInit.h"

VTK_MODULE_INIT(vtkRenderingOpenGL2); // VTK was built with vtkRenderingOpenGL2

VTK_MODULE_INIT(vtkInteractionStyle);


int main()

{

    vtkSmartPointer<vtkConeSource> coneSource =

        vtkSmartPointer<vtkConeSource>::New();

    coneSource->Update();


    vtkSmartPointer<vtkPolyData> cone = coneSource->GetOutput();

    int nPoints = cone->GetNumberOfPoints();

    int nCells = cone->GetNumberOfCells();


    std::cout << "nPoints:" << nPoints << endl;

    std::cout << "nCells:" << nCells << endl;


    vtkSmartPointer<vtkPolyDataMapper> mapper =

        vtkSmartPointer<vtkPolyDataMapper>::New();

    mapper->SetInputData(cone);


    vtkSmartPointer<vtkActor> actor =

        vtkSmartPointer<vtkActor>::New();

    actor->SetMapper(mapper);


    vtkSmartPointer<vtkRenderer> renderer =

        vtkSmartPointer<vtkRenderer>::New();

    renderer->AddActor(actor);


    vtkSmartPointer<vtkRenderWindow> renderWindow =

        vtkSmartPointer<vtkRenderWindow>::New();

    renderWindow->AddRenderer(renderer);


    vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =

        vtkSmartPointer<vtkRenderWindowInteractor>::New();

    renderWindowInteractor->SetRenderWindow(renderWindow);


    renderWindow->Render();

    renderWindowInteractor->Start();

   

    system("pause");

    return 0;





}

 

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