#include <vtkSmartPointer.h>
#include <vtkConeSource.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkImageData.h>
#include <vtkActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include "vtkAutoInit.h"
VTK_MODULE_INIT(vtkRenderingOpenGL2); // VTK was built with vtkRenderingOpenGL2
VTK_MODULE_INIT(vtkInteractionStyle);
int main()
{
vtkSmartPointer<vtkConeSource> coneSource =
vtkSmartPointer<vtkConeSource>::New();
coneSource->Update();
vtkSmartPointer<vtkPolyData> cone = coneSource->GetOutput();
int nPoints = cone->GetNumberOfPoints();
int nCells = cone->GetNumberOfCells();
std::cout << "nPoints:" << nPoints << endl;
std::cout << "nCells:" << nCells << endl;
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputData(cone);
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor(actor);
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Start();
system("pause");
return 0;
}