1.生成配置文件
在资源打包AssetBundle后,需要计算资源文件的MD5值,生成配置文件。下面给出一个例子:
- // 获取Res文件夹下所有文件的相对路径和MD5值
- string[] files = Directory.GetFiles(resPath, "*", SearchOption.AllDirectories);
- StringBuilder versions = new StringBuilder();
- for (int i = 0, len = files.Length; i < len; i++)
- {
- string filePath = files[i];
- string extension = filePath.Substring(files[i].LastIndexOf("."));
- if (extension == ".unity3d")
- {
- string relativePath = filePath.Replace(resPath, "").Replace("\\", "/");
- string md5 = MD5File(filePath);
- versions.Append(relativePath).Append(",").Append(md5).Append("\n");
- }
- }
- // 生成配置文件
- FileStream stream = new FileStream(resPath + "version.txt", FileMode.Create);
- byte[] data = Encoding.UTF8.GetBytes(versions.ToString());
- stream.Write(data, 0, data.Length);
- stream.Flush();
- stream.Close();
- public static string MD5File(string file)
- {
- try
- {
- FileStream fs = new FileStream(file, FileMode.Open);
- System.Security.Cryptography.MD5 md5 = new System.Security.Cryptography.MD5CryptoServiceProvider();
- byte[] retVal = md5.ComputeHash(fs);
- fs.Close();
- StringBuilder sb = new StringBuilder();
- for (int i = 0; i < retVal.Length; i++)
- {
- sb.Append(retVal[i].ToString("x2"));
- }
- return sb.ToString();
- }
- catch (Exception ex)
- {
- throw new Exception("md5file() fail, error:" + ex.Message);
- }
- }
2.版本比较
先加载本地的version.txt,将结果缓存起来。下载服务器的version.txt,与本地的version进行比较,筛选出需要更新和新增的资源。
3.下载资源
依次下载更新的资源,如果本地已经有旧资源,则替换之,否则就新建保存起来。
4.更新本地版本配置文件version.txt
用服务器的version.txt替换掉本地的version.txt。这样做是为了确保下次启动的时候,不会再重复更新了。
关于上述的流程,下面有个小例子。这里没有用到web服务器,而是将本地的另外一个文件夹作为资源服务器目录。这里的目录只针对windows下的版本进行测试。如果要在手机平台上,需要记得更新相关的路径。
- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- using System.Text;
- using System.IO;
- public class ResUpdate : MonoBehaviour
- {
- public static readonly string VERSION_FILE = "version.txt";
- public static readonly string LOCAL_RES_URL = "file://" + Application.dataPath + "/Res/";
- public static readonly string SERVER_RES_URL = "file:///C:/Res/";
- public static readonly string LOCAL_RES_PATH = Application.dataPath + "/Res/";
- private Dictionary LocalResVersion;
- private Dictionary ServerResVersion;
- private List NeedDownFiles;
- private bool NeedUpdateLocalVersionFile = false;
- void Start()
- {
- //初始化
- LocalResVersion = new Dictionary();
- ServerResVersion = new Dictionary();
- NeedDownFiles = new List();
- //加载本地version配置
- StartCoroutine(DownLoad(LOCAL_RES_URL + VERSION_FILE, delegate(WWW localVersion)
- {
- //保存本地的version
- ParseVersionFile(localVersion.text, LocalResVersion);
- //加载服务端version配置
- StartCoroutine(this.DownLoad(SERVER_RES_URL + VERSION_FILE, delegate(WWW serverVersion)
- {
- //保存服务端version
- ParseVersionFile(serverVersion.text, ServerResVersion);
- //计算出需要重新加载的资源
- CompareVersion();
- //加载需要更新的资源
- DownLoadRes();
- }));
- }));
- }
- //依次加载需要更新的资源
- private void DownLoadRes()
- {
- if (NeedDownFiles.Count == 0)
- {
- UpdateLocalVersionFile();
- return;
- }
- string file = NeedDownFiles[0];
- NeedDownFiles.RemoveAt(0);
- StartCoroutine(this.DownLoad(SERVER_RES_URL + file, delegate(WWW w)
- {
- //将下载的资源替换本地就的资源
- ReplaceLocalRes(file, w.bytes);
- DownLoadRes();
- }));
- }
- private void ReplaceLocalRes(string fileName, byte[] data)
- {
- string filePath = LOCAL_RES_PATH + fileName;
- FileStream stream = new FileStream(LOCAL_RES_PATH + fileName, FileMode.Create);
- stream.Write(data, 0, data.Length);
- stream.Flush();
- stream.Close();
- }
- //显示资源
- private IEnumerator Show()
- {
- WWW asset = new WWW(LOCAL_RES_URL + "cube.assetbundle");
- yield return asset;
- AssetBundle bundle = asset.assetBundle;
- Instantiate(bundle.Load("Cube"));
- bundle.Unload(false);
- }
- //更新本地的version配置
- private void UpdateLocalVersionFile()
- {
- if (NeedUpdateLocalVersionFile)
- {
- StringBuilder versions = new StringBuilder();
- foreach (var item in ServerResVersion)
- {
- versions.Append(item.Key).Append(",").Append(item.Value).Append("\n");
- }
- FileStream stream = new FileStream(LOCAL_RES_PATH + VERSION_FILE, FileMode.Create);
- byte[] data = Encoding.UTF8.GetBytes(versions.ToString());
- stream.Write(data, 0, data.Length);
- stream.Flush();
- stream.Close();
- }
- //加载显示对象
- StartCoroutine(Show());
- }
- private void CompareVersion()
- {
- foreach (var version in ServerResVersion)
- {
- string fileName = version.Key;
- string serverMd5 = version.Value;
- //新增的资源
- if (!LocalResVersion.ContainsKey(fileName))
- {
- NeedDownFiles.Add(fileName);
- }
- else
- {
- //需要替换的资源
- string localMd5;
- LocalResVersion.TryGetValue(fileName, out localMd5);
- if (!serverMd5.Equals(localMd5))
- {
- NeedDownFiles.Add(fileName);
- }
- }
- }
- //本次有更新,同时更新本地的version.txt
- NeedUpdateLocalVersionFile = NeedDownFiles.Count > 0;
- }
- private void ParseVersionFile(string content, Dictionary dict)
- {
- if (content == null || content.Length == 0)
- {
- return;
- }
- string[] items = content.Split(new char[] { '\n' });
- foreach (string item in items)
- {
- string[] info = item.Split(new char[] { ',' });
- if (info != null && info.Length == 2)
- {
- dict.Add(info[0], info[1]);
- }
- }
- }
- private IEnumerator DownLoad(string url, HandleFinishDownload finishFun)
- {
- WWW www = new WWW(url);
- yield return www;
- if (finishFun != null)
- {
- finishFun(www);
- }
- www.Dispose();
- }
- public delegate void HandleFinishDownload(WWW www);
- }