关于线程的小案例,类似于贪吃蛇

下边附上我的代码

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;

namespace ConsoleApp28
{
    enum E_MoveDir
    {
        Up,
        Down,
        Right,
        Left,
    }

    class Icon
    {
        public E_MoveDir dir;
        public int x;
        public int y;

        public Icon(int x,int y,E_MoveDir dir)
        {
            this.x = x;
            this.y = y;
            this.dir = dir;
        }

        public void Move()
        {
            switch(dir)
            {
                case E_MoveDir.Up:y -= 1; break;
                case E_MoveDir.Down:y += 1; break;
                case E_MoveDir.Left:x -= 2; break;
                case E_MoveDir.Right:x += 2; break;
            }
        }

        public void Draw()
        {
            Console.SetCursorPosition(x, y);
            Console.Write("@");
        }

        public void Clear()
        {
            Console.SetCursorPosition(x, y);
            Console.Write("*");
        }

        public void ChangeDir(E_MoveDir dir)
        {
            this.dir = dir;
        }
    }

    class Program
    {
        static Icon icon;

        static void Main(string[] args)
        {

            Console.CursorVisible = false;
            icon = new Icon(30, 5, E_MoveDir.Right);
            icon.Draw();
            Thread t = new Thread(NewThreadLogic);
            t.Start();
            t.IsBackground = true;
            while (true)
            {
                Thread.Sleep(500);
                icon.Clear();
                icon.Move();
                icon.Draw();
            }
        }

        static void NewThreadLogic()
        {
            while(true)
            {
                switch(Console.ReadKey(true).Key)
                {
                    case ConsoleKey.W:
                        icon.ChangeDir(E_MoveDir.Up);
                        break;
                    case ConsoleKey.A:
                        icon.ChangeDir(E_MoveDir.Left);
                        break;
                    case ConsoleKey.S:
                        icon.ChangeDir(E_MoveDir.Down);
                        break;
                    case ConsoleKey.D:
                        icon.ChangeDir(E_MoveDir.Right);
                        break;
                }
            }
        }
    }
}

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值