首先给Unity添加垃圾代码,首先是参考某位大佬博客https://blog.csdn.net/linxinfa/article/details/115299584
生成完之后,我就开始基于它那基础搞了动态生成脚本
用来调用初始所有的垃圾函数的类
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using System.Linq;
using UnityEditor;
using System;
using System.Text;
public static class RubbishList
{
public static List<string> List = new List<string>();
}
public class MyToolCreateScript
{
static string myFilePath = "/MyScripts/RubbishXiaoHuang.cs";
private static string className;
private static string folderName = "/Scripts/output";
[MenuItem("小黄/垃圾代码调用")]
static void UseRubbishCodeToMono()
{
CheckFilecs();
CreateCode();
}
private static void CheckFilecs