GFXBench - unified graphics benchmark (统一的图形基准)
GFXBench
https://gfxbench.com/benchmark.jsp
Kishonti Ltd.
https://kishonti.net/
Unified cross-platform 3D graphics benchmark database.
统一的跨平台 3D 图形基准数据集。
graphics benchmark (GFXBench, previously known as GLBenchmark and DXBenchmark) and compute benchmark (CompuBench, previosuly known as CLBenchmark)
GFXBench is a high-end graphics benchmark that measures mobile and desktop performance with next-gen graphics features across all platforms. As a true cross-API benchmark, GFXBench supports all the industry-standard and vendor-specific APIs including OpenGL, OpenGL ES, Vulkan, Metal, DirectX/Direct3D and DX12.
GFXBench 是一种高端图形基准测试,可通过跨所有平台的下一代图形功能来衡量移动和桌面性能。作为真正的跨 API 基准测试,GFXBench 支持所有行业标准和供应商特定的 API,包括 OpenGL, OpenGL ES, Vulkan, Metal, DirectX/Direct3D and DX12。
1. Complete graphics performance analysis with multiple tests
While the high-level tests (Car Chase, Manhattan 3.1, Manhattan) put your device to an intensive graphics performance analysis with game-like content, low-level tests measure specific graphics performance aspects (Driver Overhead 2, ALU 2, Tessellation, Texturing).
- high-level tests (Car Chase, Manhattan 3.1, Manhattan) 对类似游戏的内容进行密集的图形性能分析。
- low-level tests (Driver Overhead 2, ALU 2, Tessellation, Texturing) 测量特定的图形性能方面。
chase [tʃeɪs]:v. 追逐,追求,追赶,追捕 n. 追逐,追赶,追捕,努力获得
Manhattan [mæn'hæt(ə)n]:n. 曼哈顿鸡尾酒,曼哈顿
tessellation [ˌtesɪ'leɪʃən]:n. 嵌石装饰
1.1 高水平测试
1.2 低水平测试
- 算术逻辑单元
- 纹理填充