Cocos2d-x中CCSprite的Create流程--h

插入代码片内容

class CC_DLL Sprite : public Node, public TextureProtocol  
{  
public:  
  
    static const int INDEX_NOT_INITIALIZED = -1; /// Sprite invalid index on the SpriteBatchNode  
  
    /// @{  
    /// @name Creators  
  
    /** 
     * Creates an empty sprite without texture. You can call setTexture method subsequently. 
     * 
     * @return An autoreleased sprite object. 
     */  
    static Sprite* create();  


引用代码片

for(var i=0; i<5; i++)    
{    
console.log(i);    
}    


嵌入代码片

vfdjkghfdjgh
dhjfghdfjghdfgjkhdjfhrgjhre
dfghjrehgjhreg
ergjkrehgjehr
vfdjkghfdjgh
dhjfghdfjghdfgjkhdjfhrgjhre
dfghjrehgjhreg
ergjkrehgjehrvfdjkghfdjgh
dhjfghdfjghdfgjkhdjfhrgjhre
dfghjrehgjhreg
ergjkrehgjehrvfdjkghfdjgh
dhjfghdfjghdfgjkhdjfhrgjhre
dfghjrehgjhreg
ergjkrehgjehrvfdjkghfdjgh
dhjfghdfjghdfgjkhdjfhrgjhre
dfghjrehgjhreg
ergjkrehgjehrvfdjkghfdjgh
dhjfghdfjghdfgjkhdjfhrgjhre
dfghjrehgjhreg
ergjkrehgjehrvfdjkghfdjgh
dhjfghdfjghdfgjkhdjfhrgjhre
dfghjrehgjhreg
ergjkrehgjehr的访问非
无法接客户方几何网费

0001241454
    return sr
    return sr1212


<script src="http://newalitest.csdn.net/snippets/w1y48634L2l4m3z2Q6I6.js"></script> Image* image = new Image();  
  
Data data = FileUtils::getInstance()->getDataFromFile("Deemo.jpg");  
  
image->initWithImageData(data.getBytes(), data.getSize());  
  
Texture2D* texutre=new Texture2D();  
texutre->initWithImage(image);  
  
Sprite* sprite=Sprite::createWithTexture(texutre);  
  
   // position the sprite on the center of the screen  
   sprite->setPosition(Vec2(visibleSize / 2) + origin);  
  
   // add the sprite as a child to this layer  
   this->addChild(sprite); 

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值