void DDALine(int x0,int y0,int x1,int y1)
{
int dx,dy,epsl,k;
float x,y,xIncre,yIncre;
dx = x1 - x0;
dy = y1 - y0;
x = x0;
y = y0;
if(abs(dx)>abs(dy))
epsl=abs(dx);
else
epsl=abs(dy);
xIncre=(float)dx/(float)epsl;
yIncre=(float)dy/(float)epsl;
glPointSize(2);
glBegin(GL_POINTS);
for(k = 0;k <= epsl; k++)
{
glColor3f(1.0f, 0.0f, 0.0f);
glVertex2f(int(x+0.5),int(y+0.5));
x += xIncre;
y += yIncre;
}
glEnd();
}
OpenGl中DDA算法画直线
最新推荐文章于 2021-09-23 17:50:38 发布