using UnityEngine;
using System.Collections;
public class TextFieldDemo : MonoBehaviour {
private string userName;
private string userPassword;
private string editShow;
void Start ()
{
this.userName = "请输入用户名";
this.userPassword = "请输入密码";
this.editShow = "请输入正确的用户民和密码";
}
void OnGUI()
{
GUI.Label(new Rect(10,10,Screen.width,30), this.editShow);
GUI.Label(new Rect(10,40,50,30),"用户名:");
GUI.Label(new Rect(10,70,50,30),"密码:");
this.userName = GUI.TextField(new Rect(60,40,200,30), this.userName,15);
this.userPassword = GUI.PasswordField(new Rect(60,70,200,30), this.userPassword,"*"[0],15);
if(GUI.Button(new Rect(30,120,100,50),"Login"))
{
editShow = "你输入的用户名为:" + this.userName + " 你输入的密码为:" + this.userPassword;
}
}
}
using System.Collections;
public class TextFieldDemo : MonoBehaviour {
private string userName;
private string userPassword;
private string editShow;
void Start ()
{
this.userName = "请输入用户名";
this.userPassword = "请输入密码";
this.editShow = "请输入正确的用户民和密码";
}
void OnGUI()
{
GUI.Label(new Rect(10,10,Screen.width,30), this.editShow);
GUI.Label(new Rect(10,40,50,30),"用户名:");
GUI.Label(new Rect(10,70,50,30),"密码:");
this.userName = GUI.TextField(new Rect(60,40,200,30), this.userName,15);
this.userPassword = GUI.PasswordField(new Rect(60,70,200,30), this.userPassword,"*"[0],15);
if(GUI.Button(new Rect(30,120,100,50),"Login"))
{
editShow = "你输入的用户名为:" + this.userName + " 你输入的密码为:" + this.userPassword;
}
}
}