// 1、创建自由相机
this._freeCamera = new BABYLON.UniversalCamera(
'FreeCamera',
new BABYLON.Vector3(0, 0, 0),
scene,
)
// 2、改变相机默认移动方式
this._freeCamera.keysUp.push(87) //W
this._freeCamera.keysDown.push(83) //S
this._freeCamera.keysRight.push(68)//D
this._freeCamera.keysLeft.push(65)//A
this._freeCamera.keysUpward.push(32) //空格
WebGL BabylonJ 如何改变相机移动方式(WASD移动)
最新推荐文章于 2024-07-17 15:26:15 发布
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