unity 协程回调

通常情况下,我们做展览展示项目所需资源都比较多,项目动不动就超过10G,制作过程中甲方想要外部修改包括视频啊图片啊等资源,而且一般这类项目几乎不会配置服务器,于是乎我们就需要在本地进行外部加载了。

加载方式有好几种,这里主要说的是通过UnityWebRequest加载:

准备某种数据结构

public class TextureConfig_base
{
    public string name;
    public Texture2D[] textures;
}

协程方法加载资源,加载完成后 注册委托回调                           

        IEnumerator LoadThemeTextures(string dirName, Action<TextureConfig_base> onLoaded)
        {

            if (Directory.Exists(dirName))
            {
                string[] paths = Directory.GetFiles(dirName, "*.*", SearchOption.AllDirectories);

                List<string> realPathes= new List<string>();
                for (int i = 0; i < paths.Length; i++)
                {
                    string extension = Path.GetExtension(paths[i]);
                    if (extension == ".png" || extension == ".jpg")
                    {
                        realPathes.Add(paths[i]);
                    }
                }
                
                List<Texture2D> temp = new List<Texture2D>();
                for (int j = 0; j < realPathes.Count; j++)
                {
                    var uri = new Uri(Path.Combine(realPathes[j]));
                    UnityWebRequest uwr = UnityWebRequest.Get(uri);
                    DownloadHandlerTexture tex = new DownloadHandlerTexture(true);
                    uwr.downloadHandler = tex;

                    yield return uwr.SendWebRequest();
                    if (uwr.result == UnityWebRequest.Result.ProtocolError || uwr.result ==                         UnityWebRequest.Result.ConnectionError)
                    {
                        Debug.LogError(uwr.error);
                    }
                    else
                    {
                        temp.Add(tex.texture);
                    }

                }
                DirectoryInfo info = new DirectoryInfo(dirName);
                TextureConfig_base tc = new()
                {
                    name = info.Name,
                    textures = temp.ToArray()
                };
                Debug.Log(info.Name + ":加载完成");
                onLoaded?.Invoke(tc);
            }
        }

然后像下面这样调用

string[] jqfiles = Directory.GetDirectories(Path.Combine(DataConfig.jingquDL_Path));
for (int i = 0; i < jqfiles.Length; i++)
{
    StartCoroutine(LoadThemeTextures(jqfiles[i], (tc) =>//加载完成回调
    {

        //自己处理资源数据走向
        //DataConfig.jqList.Add(new TextureConfig_jingqu { name=tc.name,textures=tc.textures});
    }));
}

到此协程的回调方法展示完成,感谢您的阅读

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