PSP开发--[C]HelloWorld

Makefile

  
  
TARGET = helloworld
OBJS
= helloworld.o

CFLAGS
= - O2 - G0 - Wall
CXXFLAGS
= $(CFLAGS) - fno - exceptions - fno - rtti
ASFLAGS
= $(CFLAGS)

EXTRA_TARGETS
= EBOOT.PBP
PSP_EBOOT_TITLE
= Hello World

PSPSDK
= $(shell psp - config -- pspsdk - path)
include $(PSPSDK)
/ lib / build.mak

BUILD_PRX
= 1
PSP_FW_VERSION
= 371

HelloWorld.c

代码
   
   
/* ************************
** hellowolrd
************************
*/

#include
< pspkernel.h >
#include
< pspdebug.h >

PSP_MODULE_INFO(
" Hello World " , 0 , 1 , 1 );

#define printf pspDebugScreenPrintf



/* Exit callback */
int exit_callback( int arg1, int arg2, void * common) {
sceKernelExitGame();
return 0 ;
}

/* Callback thread */
int CallbackThread(SceSize args, void * argp) {
int cbid;
// Create callback
cbid = sceKernelCreateCallback( " Exit Callback " , exit_callback, NULL);
sceKernelRegisterExitCallback(cbid);

// Sleep thread but service any callbacks as necessary.
sceKernelSleepThreadCB();

return 0 ;
}

/* Sets up the callback thread and returns its thread id */
int SetupCallbacks() {
int thid = 0 ;

// Create a thread.
thid = sceKernelCreateThread( " update_thread " , CallbackThread, 0x11 , 0xFA0 , 0 , 0 );
if (thid >= 0 ) {
// Start a created thread.
sceKernelStartThread(thid, 0 , 0 );
}

return thid;
}

int main( int argc, char ** argv)
{
// Initialise the debug screen.
pspDebugScreenInit();
// setup callback;
SetupCallbacks();
printf(
" Hello World " );
// Sleep thread
sceKernelSleepThread();

return 0 ;
}

放在同一目录下执行 make 命令即可生成 EBOOT.PBP

放在PSP GAME下即可执行。

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