js效果和功能_效果报告中的新功能

js效果和功能

Performance Reporting is a great tool for staying on top of and prioritizing the issues players experience while running your game. This Unity service, which is currently available to Plus and Pro subscribers, automatically captures unhandled exceptions and native crashes and gives you real-time reports that help you identify and prioritize performance issues. Over the past 12 months, we’ve made a series of significant improvements that will help you stay ahead of performance issues in real-time. Read on to learn more.

效果报告是一个很好的工具,可让您在运行游戏时掌握玩家遇到的问题并确定其优先级。 目前, Plus和Pro订户可以使用此Unity服务,该服务自动捕获未处理的异常和本机崩溃,并为您提供实时报告,以帮助您识别性能问题并确定优先级。 在过去的12个月中,我们进行了一系列重大改进,可帮助您实时解决性能问题。 请继续阅读以了解更多信息。

现在有什么 (What’s out now)

First, we’ve expanded our native support beyond iOS to also include Android, MacOS Player, Windows Player, and the Windows Editor.

首先,我们将本机支持扩展到iOS之外,还包括Android,MacOS Player,Windows Player和Windows编辑器。

Additionally, we’ve added better information for you when you upload symbols, exposing not only the overall status, but also which symbols are usable.

此外,当您上传符号时,我们还为您提供了更好的信息,不仅公开了总体状态,还公开了哪些符号可用。

Last but not least, perhaps one of the biggest changes was moving the backend from MySQL to Elasticsearch. This has enabled us to store each individual report and set the stage for many improvements on the Developer Dashboard. Some of the changes include charts that give you quick insight into how often players are running into problems, tags to organize your problems, and filters for drilling into problems by date range, metadata and/or tags.

最后但并非最不重要的一点,也许最大的变化之一就是将后端从MySQL迁移到Elasticsearch。 这使我们能够存储每个单独的报告,并为开发人员仪表板上的许多改进奠定了基础。 其中一些更改包括图表,这些图表使您可以快速了解玩家遇到问题的频率,用于组织问题的标签以及用于按日期范围,元数据和/或标签来深入研究问题的过滤器。

2018.3 Beta中的新增功能 (What’s new in 2018.3 Beta)

Two of the most asked-for features

最受欢迎的两个功能

You asked, and we’ve listened! Reports sent by games built using 2018.3 will now contain debug logs and custom metadata. Both of these features will help you understand the scenario that led up to the report being filed.

您问了,我们已经听了! 使用2018.3构建的游戏发送的报告现在将包含调试日志和自定义元数据。 这两个功能将帮助您了解导致提交报告的情况。

If you’ve enabled capturing debug logs in your Performance Reporting settings, we’ll automatically capture up to 50 debug logs leading up to the report. You can customize the metadata to specify your most important key-value pair data points. This can be done at any point, such as when the game first initializes, a new level loads or even when the player takes a specific action. It’s easy to request that a new piece of metadata should be tracked with this statement:

如果您已在“效果报告”设置中启用了捕获调试日志,则我们将自动捕获多达50条导致生成报告的调试日志。 您可以自定义元数据以指定最重要的键值对数据点。 这可以在任何时候完成,例如在游戏首次初始化时,加载新关卡时,甚至在玩家采取特定操作时。 很容易要求使用此语句跟踪新的元数据:

1

UnityEngine.CrashReportHandler.CrashReportHandler.SetUserMetadata(“key”, “value”);

1

UnityEngine . CrashReportHandler . CrashReportHandler . SetUserMetadata ( “ key ” , “ value ” ) ;

All of this information is available on the Developer Services Dashboard:

所有这些信息都可以在开发人员服务仪表板上找到:

为绩效报告引入集成通知 (Introducing integrated notifications for Performance Reporting)

With certain services, such as Cloud Build and Collaborate, you can integrate project management and messaging tools you already use, like Slack or JIRA, into your workflow.  We received a lot of positive feedback on this, so we’ve added the feature to Performance Reporting. This means that instead of having to remember to go to the Developer Dashboard to check if you’ve had any new problems, you can simply change your settings and receive a notification!

借助某些服务(例如Cloud Build和Collaborate),您可以将已经使用的项目管理和消息传递工具(如Slack或JIRA)集成到工作流中。 我们收到了很多积极的反馈,因此我们已将该功能添加到效果报告中。 这意味着您不必记住去开发人员仪表板检查是否有任何新问题,而只需更改设置并收到通知!

Slack, Discord, and JIRA are supported out-of-the-box, so you can very quickly and easily integrate these. It takes just minutes to set up.

开箱即用地支持Slack,Discord和JIRA,因此您可以非常快速轻松地集成它们。 只需几分钟即可完成设置。

If you want to integrate with something other than Slack, Discord, and Jira, you can integrate with webhooks. There are three messages currently supported:

如果要与Slack,Discord和Jira之外的其他产品集成,则可以与webhooks集成。 当前支持三种消息:

  1. New Problem: Triggered whenever a new problem is seen.

    新问题:发现新问题时触发。

  2. New Problem Version: Triggered when an existing problem is seen for the first time on a new version of your game.

    新问题版本:在游戏的新版本上首次出现现有问题时触发。

  3. Reopened Problem: Triggered when a previously closed problem is seen in a new version of your game.

    重新打开的问题:在新版本的游戏中看到先前关闭的问题时触发。

有意见吗? 想参与其中吗? (Have feedback? Want to get involved?)

Have a feature you’d like or an issue to report? We’d love to hear from you! You can get involved by reaching out to us on the Performance Reporting forum or emailing perfsupport@unity3d.com with any feedback or features that you’d like to see. We are working on expanding the tools we support with integrations and would like to know which tools you use.

有您要报告的功能或要报告的问题吗? 我们很乐意听取您的意见! 您可以在Performance Reporting论坛上与我们联系,或者通过电子邮件其发送给perfsupport@unity3d.com,以提供您想看到的任何反馈或功能。 我们正在努力扩展集成支持的工具,并想知道您使用的工具。

We’ll also be at Unite LA, so stop the Developer Services booth and say hello!

我们也将在Unite LA,所以请停止Developer Services摊位并打个招呼!

翻译自: https://blogs.unity3d.com/2018/10/15/whats-new-in-performance-reporting/

js效果和功能

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值